Profiler threading support, flame graph
Changed the profiler into a node based system for better data access, more overhead than the simple struct+depth info but can hold more detail and less post processing of data Profiler now also profiles threads Added some test profile tags The profiler window now also has a FlameGraph
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@ -15,7 +15,7 @@ namespace Nerfed.Runtime.Systems
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{
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public class LocalToWorldSystem : MoonTools.ECS.System
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{
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private readonly bool useParallelFor = false; // When having a low amount of transforms or when in debug mode this might be slower.
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private readonly bool useParallelFor = true; // When having a low amount of transforms or when in debug mode this might be slower.
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private readonly Filter rootEntitiesFilter;
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private readonly Filter transformEntitiesFilter;
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private readonly Action<int> updateWorldTransform;
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@ -62,15 +62,19 @@ namespace Nerfed.Runtime.Systems
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{
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foreach (Entity entity in rootEntitiesFilter.Entities)
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{
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Profiler.BeginSample("UpdateWorldTransform");
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UpdateWorldTransform(entity, Matrix4x4.Identity);
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Profiler.EndSample();
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}
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}
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}
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private void UpdateWorldTransformByIndex(int entityFilterIndex)
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{
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Profiler.BeginSample("UpdateWorldTransformByIndex");
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Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
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UpdateWorldTransform(entity, Matrix4x4.Identity);
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Profiler.EndSample();
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}
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private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
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