editor project
yes
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6e41c2579c
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36a134170a
@ -53,6 +53,7 @@ public static bool Compile(string projectFilePath, string configuration = "Debug
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}
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else
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{
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Console.WriteLine($"ERROR: Platform not supported!");
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return false;
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}
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@ -9,8 +9,6 @@ public class Project
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public static bool Create(string path, string name, out Project project)
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{
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project = null;
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// Create project file.
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project = new Project
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{
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@ -23,6 +23,7 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Nerfed.Compiler\Nerfed.Compiler.csproj" />
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<ProjectReference Include="..\Nerfed.Runtime\Nerfed.Runtime.csproj" />
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</ItemGroup>
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@ -1,53 +1,25 @@
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using Nerfed.Runtime;
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using System.Reflection;
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using System.Text.Json;
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namespace Nerfed.Editor.Project;
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public class ProjectConfig
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internal static class EditorProject
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{
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public string Name { get; set; }
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public uint Version { get; set; }
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public string RuntimeProject { get; set; }
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}
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internal static Compiler.Project Project { get; private set; }
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internal static string ProjectFilePath { get; private set; }
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internal static string ProjectSolutionFilePath { get; private set; }
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internal static string ProjectPath { get; private set; }
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internal static string ProjectContentPath { get; private set; }
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internal static string ProjectTempPath { get; private set; }
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internal static class Project
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internal static bool Create(string projectFilePath, string projectName)
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{
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private const string projectFileName = ".project";
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Close();
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internal static ProjectConfig LoadedConfig { get; private set; }
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internal static string ProjectDirectory { get; private set; }
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internal static string ProjectContentDirectory { get; private set; }
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internal static string ProjectTempDirectory { get; private set; }
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internal static bool Create(string path, string projectName)
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if (!Compiler.Project.Create(projectFilePath, projectName, out Compiler.Project project))
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{
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// Check if folder is empty.
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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if(Directory.GetFiles(path).Length != 0)
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{
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Log.Error($"Directory {path} is not empty!");
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return false;
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}
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// Create project file.
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ProjectConfig projectConfig = new ProjectConfig
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{
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Name = projectName,
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Version = /*Nerfed.Runtime.Verion*/ 1,
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};
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// Create solution.
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GenerateSolution(path, projectConfig);
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string projectFilePath = Path.Combine(path, projectFileName);
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SaveProject(projectFilePath, projectConfig);
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// Open the project.
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Open(projectFilePath);
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Log.Info($"Succesfully created project.");
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@ -56,180 +28,80 @@ internal static bool Create(string path, string projectName)
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internal static bool Open(string path)
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{
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string projectFilePath = path;
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Close();
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if (!File.Exists(projectFilePath)) {
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projectFilePath = Path.Combine(path, projectFileName);
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if (!File.Exists(projectFilePath))
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if(!Compiler.Project.Open(path, out Compiler.Project project))
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{
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Log.Error($"Project file not found at {path} or {projectFilePath}");
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return false;
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}
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}
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// Load from file.
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string jsonString = File.ReadAllText(projectFilePath);
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ProjectConfig projectConfig = JsonSerializer.Deserialize<ProjectConfig>(jsonString);
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// Check version.
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if(projectConfig.Version != /*Nerfed.Runtime.Verion*/ 1)
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{
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Log.Error($"Project runtime version does not match editor runtime verion!");
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return false;
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}
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LoadedConfig = projectConfig;
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SetupDefaultFolders(Path.GetDirectoryName(projectFilePath));
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Log.Info($"Opened project: {projectConfig.Name}");
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Project = project;
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ProjectFilePath = path;
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ProjectPath = Path.GetDirectoryName(path);
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SetupDefaultFolders();
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Compile();
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Log.Info($"Opened project: {project.Name}");
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return true;
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}
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internal static bool SaveProject(string path, ProjectConfig projectConfig)
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internal static void Close()
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{
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JsonSerializerOptions options = new JsonSerializerOptions(JsonSerializerOptions.Default)
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{
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WriteIndented = true,
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};
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string jsonString = JsonSerializer.Serialize(projectConfig, options);
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File.WriteAllText(path, jsonString);
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return true;
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Project = null;
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ProjectFilePath = string.Empty;
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ProjectSolutionFilePath = string.Empty;
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ProjectPath = string.Empty;
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ProjectContentPath = string.Empty;
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ProjectTempPath = string.Empty;
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}
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// Compile the project using the builder.
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internal static bool CompileProject()
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internal static bool Save()
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{
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if(Project == null)
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{
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//GenerateSolution();
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//dotnet build <sln>
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return false;
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}
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private static void GenerateSolution(string path, ProjectConfig projectConfig)
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{
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GenerateCSProjectFiles(path, projectConfig);
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Log.Info("Generating solution file");
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string solution =
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$@"
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.10.35013.160
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MinimumVisualStudioVersion = 10.0.40219.1
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Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{projectConfig.Name}.Runtime"", ""{projectConfig.Name}.Runtime.csproj"", ""{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}""
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Test|x64 = Test|x64
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Release|x64 = Release|x64
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Debug|x64 = Debug|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.ActiveCfg = Test|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.Build.0 = Test|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.ActiveCfg = Release|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.Build.0 = Release|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.ActiveCfg = Debug|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.Build.0 = Debug|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {{117DD74B-A4DC-48CE-B782-C7AE565A9270}}
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EndGlobalSection
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EndGlobal
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";
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string solutionName = projectConfig.Name + ".sln";
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string filePath = Path.Combine(path, solutionName);
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File.WriteAllText(filePath, solution);
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return Compiler.Project.Save(Project, ProjectFilePath);
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}
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// Inspirered by https://github.com/ProwlEngine/Prowl/blob/main/Prowl.Editor/Project.cs
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// Maybe the builder should do this?
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// When compiling the 'runtimeAssembly.Location' needs to be updated to where ever the one is that is being used.
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private static void GenerateCSProjectFiles(string path, ProjectConfig projectConfig)
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internal static void Compile()
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{
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Log.Info("Generating CS project files");
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Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
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string propertyGroup =
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$@"
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<PublishAot>true</PublishAot>
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<InvariantGlobalization>true</InvariantGlobalization>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<IsPackable>false</IsPackable>
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<Configurations>Debug;Test;Release</Configurations>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|x64' "">
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<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Test|x64' "">
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<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|x64' "">
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<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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";
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string runtimeProject =
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$@"
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<Project Sdk=""Microsoft.NET.Sdk"">
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{propertyGroup}
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<ItemGroup>
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<Compile Include=""/Content/Scripts/Runtime/**/*.cs""/>
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</ItemGroup>
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<ItemGroup>
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<Reference Include=""Nerfed.Runtime"">
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<HintPath>{runtimeAssembly.Location}</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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";
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string runtimeProjectName = projectConfig.Name + ".Runtime.csproj";
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string filePath = Path.Combine(path, runtimeProjectName);
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File.WriteAllText(filePath, runtimeProject);
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projectConfig.RuntimeProject = runtimeProjectName;
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Log.Info($"Generated runtime at {filePath}");
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// TODO: Editor project.
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if(Project == null)
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{
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return;
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}
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private static void SetupDefaultFolders(string path)
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{
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ProjectDirectory = path;
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Nerfed.Compiler.Compiler.Compile(ProjectFilePath, "Debug");
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}
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string contentPath = Path.Combine(path, "Content");
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internal static void GenerateSolution()
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{
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if(Project == null)
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{
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return;
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}
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Nerfed.Compiler.Compiler.GenerateSolution(ProjectPath, Project, out string solutionFilePath);
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ProjectSolutionFilePath = solutionFilePath;
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}
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private static void SetupDefaultFolders()
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{
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if (Project == null || ProjectPath == null)
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{
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return;
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}
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string contentPath = Path.Combine(ProjectPath, "Content");
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if (!Directory.Exists(contentPath))
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{
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Directory.CreateDirectory(contentPath);
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}
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ProjectContentDirectory = contentPath;
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string scriptsPath = Path.Combine(ProjectContentDirectory, "Scripts");
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ProjectContentPath = contentPath;
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string scriptsPath = Path.Combine(ProjectContentPath, "Scripts");
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if (!Directory.Exists(scriptsPath))
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{
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Directory.CreateDirectory(scriptsPath);
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@ -240,11 +112,11 @@ private static void SetupDefaultFolders(string path)
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Directory.CreateDirectory(scriptsRuntimePath);
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}
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string tempPath = Path.Combine(path, "Temp");
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string tempPath = Path.Combine(ProjectPath, "Temp");
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if (!Directory.Exists(tempPath))
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{
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Directory.CreateDirectory(tempPath);
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}
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ProjectTempDirectory = tempPath;
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ProjectTempPath = tempPath;
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}
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}
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@ -4,38 +4,64 @@ namespace Nerfed.Editor.Project
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{
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internal static class ProjectGui
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{
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private static string projectDirectory = string.Empty;
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private static string projectPath = string.Empty;
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private static string projectName = string.Empty;
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private static string projectFilePath = string.Empty;
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internal static void OnGui()
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{
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ImGui.Begin("Project");
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ImGui.BeginGroup();
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ImGui.InputText("Project Directory", ref projectDirectory, 512);
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ImGui.InputText("Project Path", ref projectPath, 512);
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ImGui.InputText("Project Name", ref projectName, 512);
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string newProjectFilePath = Path.Combine(projectPath, ".project");
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ImGui.Text(newProjectFilePath);
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if (ImGui.Button("Create Project"))
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{
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Project.Create(projectDirectory, projectName);
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EditorProject.Create(newProjectFilePath, projectName);
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}
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ImGui.EndGroup();
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ImGui.BeginGroup();
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ImGui.InputText("Project File Path", ref projectFilePath, 512);
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if (ImGui.Button("Open Project"))
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{
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Project.Open(projectDirectory);
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EditorProject.Open(projectFilePath);
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}
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ImGui.Text("Loaded project: ");
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if(Project.LoadedConfig != null)
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if(EditorProject.Project != null)
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{
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ImGui.Text(Project.LoadedConfig.Name);
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ImGui.Text(Project.LoadedConfig.Version.ToString());
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ImGui.Text(Project.LoadedConfig.RuntimeProject);
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ImGui.Text(EditorProject.Project.Name);
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ImGui.Text(EditorProject.ProjectFilePath);
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ImGui.Text(EditorProject.ProjectSolutionFilePath);
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ImGui.Text(EditorProject.ProjectPath);
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ImGui.Text(EditorProject.ProjectContentPath);
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ImGui.Text(EditorProject.ProjectTempPath);
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}
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else
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{
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ImGui.Text("None");
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}
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ImGui.EndGroup();
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ImGui.BeginGroup();
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if (ImGui.Button("Generate Solution"))
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{
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EditorProject.GenerateSolution();
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}
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if (ImGui.Button("Compile"))
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{
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EditorProject.Compile();
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}
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ImGui.EndGroup();
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ImGui.End();
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}
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}
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