Combined transform systems
Profiler window calls count Parallel transform system is now in the normal transform system Removed unused parent system
This commit is contained in:
parent
82fe47f627
commit
2c84e650d6
@ -69,6 +69,7 @@ private static void HandleOnGui()
|
||||
|
||||
foreach (MoonTools.ECS.System system in Program.editorSystems)
|
||||
{
|
||||
using ProfilerScope scope = new(system.GetType().Name);
|
||||
system.Update(Engine.Timestep);
|
||||
}
|
||||
}
|
||||
|
@ -28,7 +28,6 @@ private static void HandleOnInitialize()
|
||||
{
|
||||
//systems.Add(new ParentSystem(world));
|
||||
systems.Add(new LocalToWorldSystem(world));
|
||||
systems.Add(new LocalToWorldThreadedSystem(world));
|
||||
editorSystems.Add(new EditorProfilerWindow(world));
|
||||
editorSystems.Add(new EditorHierarchyWindow(world));
|
||||
|
||||
@ -49,13 +48,13 @@ private static void HandleOnInitialize()
|
||||
|
||||
Entity ent5 = world.CreateBaseEntity("entity5");
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
Entity newEnt = world.CreateBaseEntity();
|
||||
world.Set(newEnt, new LocalTransform(new Vector3(i, i, i), Quaternion.Identity, Vector3.One));
|
||||
|
||||
Entity parent = newEnt;
|
||||
for (int j = 0; j < 10; j++) {
|
||||
for (int j = 0; j < 2; j++) {
|
||||
Entity newChildEnt = world.CreateEntity();
|
||||
world.Set(newChildEnt, new LocalTransform(new Vector3(j, j, j), Quaternion.Identity, Vector3.One));
|
||||
Transform.SetParent(world, newChildEnt, parent);
|
||||
@ -72,11 +71,9 @@ private static void HandleOnUpdate()
|
||||
{
|
||||
foreach (MoonTools.ECS.System system in systems)
|
||||
{
|
||||
using (new ProfilerScope(system.GetType().Name))
|
||||
{
|
||||
using ProfilerScope scope = new(system.GetType().Name);
|
||||
system.Update(Engine.Timestep);
|
||||
}
|
||||
}
|
||||
|
||||
using (new ProfilerScope("EditorGui.Update"))
|
||||
{
|
||||
@ -93,9 +90,12 @@ private static void HandleOnUpdate()
|
||||
}
|
||||
|
||||
private static void HandleOnRender()
|
||||
{
|
||||
using (new ProfilerScope("EditorGui.Render"))
|
||||
{
|
||||
EditorGui.Render();
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleOnQuit()
|
||||
{
|
||||
|
@ -78,34 +78,37 @@ public override void Update(TimeSpan delta)
|
||||
ImGui.BeginChild("Combined", new System.Numerics.Vector2(0, 0));
|
||||
|
||||
// Gather combined data.
|
||||
Dictionary<string, double> combinedRecordData = new Dictionary<string, double>(128);
|
||||
Dictionary<string, (double ms, uint calls)> combinedRecordData = new Dictionary<string, (double ms, uint calls)>(128);
|
||||
foreach (Profiler.ProfileRecord record in frameData.records)
|
||||
{
|
||||
if (combinedRecordData.TryGetValue(record.label, out double totalMs))
|
||||
if (combinedRecordData.TryGetValue(record.label, out (double ms, uint calls) combined))
|
||||
{
|
||||
combinedRecordData[record.label] = totalMs + record.ElapsedMilliseconds();
|
||||
combinedRecordData[record.label] = (combined.ms + record.ElapsedMilliseconds(), combined.calls + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
combinedRecordData.Add(record.label, record.ElapsedMilliseconds());
|
||||
combinedRecordData.Add(record.label, (record.ElapsedMilliseconds(), 1));
|
||||
}
|
||||
}
|
||||
IOrderedEnumerable<KeyValuePair<string, double>> orderedCombinedData = combinedRecordData.OrderByDescending(x => x.Value);
|
||||
IOrderedEnumerable<KeyValuePair<string, (double ms, uint calls)>> orderedCombinedData = combinedRecordData.OrderByDescending(x => x.Value.ms);
|
||||
|
||||
if (ImGui.BeginTable("ProfilerCombinedData", 2, tableFlags, new System.Numerics.Vector2(0, 0)))
|
||||
if (ImGui.BeginTable("ProfilerCombinedData", 3, tableFlags, new System.Numerics.Vector2(0, 0)))
|
||||
{
|
||||
ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.8f, 0);
|
||||
ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.6f, 0);
|
||||
ImGui.TableSetupColumn("ms", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
|
||||
ImGui.TableSetupColumn("calls", ImGuiTableColumnFlags.WidthStretch, 0.2f, 2);
|
||||
ImGui.TableSetupScrollFreeze(0, 1); // Make row always visible
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
foreach (KeyValuePair<string, double> combinedData in orderedCombinedData)
|
||||
foreach (KeyValuePair<string, (double ms, uint calls)> combinedData in orderedCombinedData)
|
||||
{
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text($"{combinedData.Key}");
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text($"{combinedData.Value:0.000}");
|
||||
ImGui.Text($"{combinedData.Value.ms:0.000}");
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text($"{combinedData.Value.calls}");
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
|
@ -15,20 +15,63 @@ namespace Nerfed.Runtime.Systems
|
||||
{
|
||||
public class LocalToWorldSystem : MoonTools.ECS.System
|
||||
{
|
||||
private readonly bool useParallelFor = false; // When having a low amount of transforms or when in debug mode this might be slower.
|
||||
private readonly Filter rootEntitiesFilter;
|
||||
private readonly Filter transformEntitiesFilter;
|
||||
private readonly Action<int> updateWorldTransform;
|
||||
|
||||
public LocalToWorldSystem(World world) : base(world)
|
||||
{
|
||||
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
|
||||
if (useParallelFor)
|
||||
{
|
||||
transformEntitiesFilter = FilterBuilder.Include<LocalTransform>().Build();
|
||||
updateWorldTransform = UpdateWorldTransformByIndex;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(TimeSpan delta)
|
||||
{
|
||||
if (rootEntitiesFilter.Empty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (useParallelFor)
|
||||
{
|
||||
Profiler.BeginSample("ParallelFor.LocalToWorldCheck");
|
||||
// This check is needed because some entities might not have a LocalToWorld component yet.
|
||||
// Adding this during the loop will break.
|
||||
foreach (Entity entity in transformEntitiesFilter.Entities) {
|
||||
if (Has<LocalToWorld>(entity))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Set(entity, new LocalToWorld(Matrix4x4.Identity));
|
||||
}
|
||||
Profiler.EndSample();
|
||||
|
||||
Profiler.BeginSample("ParallelFor.LocalToWorldUpdate");
|
||||
// This should only be used when the filter doesn't change by executing these functions!
|
||||
// So no entity deletion or setting/removing of components used by the filters in this loop.
|
||||
Parallel.For(0, rootEntitiesFilter.Count, updateWorldTransform);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (Entity entity in rootEntitiesFilter.Entities)
|
||||
{
|
||||
UpdateWorldTransform(entity, Matrix4x4.Identity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateWorldTransformByIndex(int entityFilterIndex)
|
||||
{
|
||||
Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
|
||||
UpdateWorldTransform(entity, Matrix4x4.Identity);
|
||||
}
|
||||
|
||||
private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
|
||||
{
|
||||
@ -41,8 +84,6 @@ private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix
|
||||
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||
Set(entity, localToWorld);
|
||||
//Task.Delay(10).Wait();
|
||||
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||
}
|
||||
|
||||
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
|
||||
|
@ -1,81 +0,0 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
using Nerfed.Runtime.Util;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Nerfed.Runtime.Systems
|
||||
{
|
||||
public class LocalToWorldThreadedSystem : MoonTools.ECS.System
|
||||
{
|
||||
private readonly Filter rootEntitiesFilter;
|
||||
private readonly Action<int> forEntity;
|
||||
|
||||
public LocalToWorldThreadedSystem(World world) : base(world)
|
||||
{
|
||||
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
|
||||
forEntity = UpdateEntity;
|
||||
}
|
||||
|
||||
public override void Update(TimeSpan delta)
|
||||
{
|
||||
Parallel.For(0, rootEntitiesFilter.Count, forEntity);
|
||||
}
|
||||
|
||||
private void UpdateEntity(int entityFilterIndex)
|
||||
{
|
||||
Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
|
||||
UpdateWorldTransform(entity, Matrix4x4.Identity);
|
||||
}
|
||||
|
||||
private void UpdateWorldTransform(Entity entity, Matrix4x4 localToWorldMatrix)
|
||||
{
|
||||
// TODO: Only update dirty transforms.
|
||||
// If a parent is dirty all the children need to update their localToWorld matrix.
|
||||
// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
|
||||
|
||||
if (Has<LocalTransform>(entity))
|
||||
{
|
||||
LocalTransform localTransform = Get<LocalTransform>(entity);
|
||||
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||
Set(entity, localToWorld);
|
||||
//Task.Delay(10).Wait();
|
||||
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||
}
|
||||
|
||||
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
|
||||
foreach (Entity childEntity in childEntities)
|
||||
{
|
||||
UpdateWorldTransform(childEntity, localToWorldMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//System.Random rnd = new System.Random();
|
||||
|
||||
//World world = new World();
|
||||
//Filter filter = world.FilterBuilder.Include<Test>().Build();
|
||||
|
||||
//for (int i = 0; i < 100; i++)
|
||||
//{
|
||||
// Entity e = world.CreateEntity(i.ToString());
|
||||
// world.Set(e, new Test());
|
||||
//}
|
||||
|
||||
//Action<int> forEntityIndex = ForEntityIndex;
|
||||
//ParallelLoopResult result = Parallel.For(0, filter.Count, forEntityIndex);
|
||||
//Console.WriteLine(result.IsCompleted);
|
||||
|
||||
//void ForEntityIndex(int entity)
|
||||
//{
|
||||
// int delay = rnd.Next(1, 1000);
|
||||
// Task.Delay(delay).Wait();
|
||||
// Console.WriteLine($"ForEntityIndex | {filter.NthEntity(entity).ID}");
|
||||
//}
|
||||
|
||||
//namespace Hoi
|
||||
//{
|
||||
// public readonly record struct Test;
|
||||
//}
|
@ -1,67 +0,0 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
|
||||
namespace Nerfed.Runtime.Systems
|
||||
{
|
||||
//public class ParentSystem : MoonTools.ECS.System
|
||||
//{
|
||||
// private readonly Filter parentsAddedFilter;
|
||||
// private readonly Filter parentsRemovedFilter;
|
||||
// private readonly Filter parentsFilter;
|
||||
|
||||
// public ParentSystem(World world) : base(world)
|
||||
// {
|
||||
// parentsAddedFilter = FilterBuilder.Include<Parent>().Exclude<PreviousParent>().Build();
|
||||
// parentsRemovedFilter = FilterBuilder.Include<PreviousParent>().Exclude<Parent>().Build();
|
||||
// parentsFilter = FilterBuilder.Include<Parent>().Include<PreviousParent>().Build();
|
||||
// }
|
||||
|
||||
// public override void Update(TimeSpan delta)
|
||||
// {
|
||||
// // Update removed parents.
|
||||
// foreach (Entity entity in parentsRemovedFilter.Entities)
|
||||
// {
|
||||
// // Do stuff here to update/remove child relations etc.
|
||||
// //PreviousParent previousParent = Get<PreviousParent>(entity);
|
||||
// //World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
|
||||
// Remove<PreviousParent>(entity);
|
||||
// }
|
||||
|
||||
// // Update added parents.
|
||||
// foreach (Entity entity in parentsAddedFilter.Entities)
|
||||
// {
|
||||
// Parent parent = Get<Parent>(entity);
|
||||
|
||||
// if (Has<Parent>(parent.parentEntity) && Get<Parent>(parent.parentEntity).parentEntity == entity)
|
||||
// {
|
||||
// Log.Warning($"Entity {entity} cannot be a parent of entity {parent.parentEntity}, because {parent.parentEntity} is the parent of {entity}");
|
||||
// Remove<Parent>(entity);
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// PreviousParent previousParent = new(parent.parentEntity);
|
||||
// Set(entity, previousParent);
|
||||
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
|
||||
// }
|
||||
|
||||
// // Update relations if the parent has changed.
|
||||
// foreach (Entity entity in parentsFilter.Entities)
|
||||
// {
|
||||
// Parent parent = Get<Parent>(entity);
|
||||
// PreviousParent previousParent = Get<PreviousParent>(entity);
|
||||
|
||||
// if(parent.parentEntity != previousParent.parentEntity)
|
||||
// {
|
||||
// World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
|
||||
// Set(entity, new PreviousParent(parent.parentEntity));
|
||||
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
|
||||
// }
|
||||
// }
|
||||
|
||||
// // TODO:
|
||||
// // What if an parent entity gets destroyed?
|
||||
// // How does the child know if the parent is in valid. Also we need to remove the parent component.
|
||||
// // Maybe if we also relate the other way around child -> parent via relations, and the relation is gone that means the parent is gone so we should remove the component.
|
||||
// }
|
||||
//}
|
||||
}
|
Loading…
Reference in New Issue
Block a user