Combined transform systems

Profiler window calls count
Parallel transform system is now in the normal transform system
Removed unused parent system
This commit is contained in:
max
2024-10-20 03:51:59 +02:00
parent 82fe47f627
commit 2c84e650d6
6 changed files with 66 additions and 169 deletions
+45 -4
View File
@@ -15,19 +15,62 @@ namespace Nerfed.Runtime.Systems
{
public class LocalToWorldSystem : MoonTools.ECS.System
{
private readonly bool useParallelFor = false; // When having a low amount of transforms or when in debug mode this might be slower.
private readonly Filter rootEntitiesFilter;
private readonly Filter transformEntitiesFilter;
private readonly Action<int> updateWorldTransform;
public LocalToWorldSystem(World world) : base(world)
{
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
if (useParallelFor)
{
transformEntitiesFilter = FilterBuilder.Include<LocalTransform>().Build();
updateWorldTransform = UpdateWorldTransformByIndex;
}
}
public override void Update(TimeSpan delta)
{
foreach (Entity entity in rootEntitiesFilter.Entities)
if (rootEntitiesFilter.Empty)
{
UpdateWorldTransform(entity, Matrix4x4.Identity);
return;
}
if (useParallelFor)
{
Profiler.BeginSample("ParallelFor.LocalToWorldCheck");
// This check is needed because some entities might not have a LocalToWorld component yet.
// Adding this during the loop will break.
foreach (Entity entity in transformEntitiesFilter.Entities) {
if (Has<LocalToWorld>(entity))
{
continue;
}
Set(entity, new LocalToWorld(Matrix4x4.Identity));
}
Profiler.EndSample();
Profiler.BeginSample("ParallelFor.LocalToWorldUpdate");
// This should only be used when the filter doesn't change by executing these functions!
// So no entity deletion or setting/removing of components used by the filters in this loop.
Parallel.For(0, rootEntitiesFilter.Count, updateWorldTransform);
Profiler.EndSample();
}
else
{
foreach (Entity entity in rootEntitiesFilter.Entities)
{
UpdateWorldTransform(entity, Matrix4x4.Identity);
}
}
}
private void UpdateWorldTransformByIndex(int entityFilterIndex)
{
Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
UpdateWorldTransform(entity, Matrix4x4.Identity);
}
private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
@@ -41,8 +84,6 @@ namespace Nerfed.Runtime.Systems
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
LocalToWorld localToWorld = new(localToWorldMatrix);
Set(entity, localToWorld);
//Task.Delay(10).Wait();
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
}
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);