Combined transform systems
Profiler window calls count Parallel transform system is now in the normal transform system Removed unused parent system
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@@ -15,19 +15,62 @@ namespace Nerfed.Runtime.Systems
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{
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public class LocalToWorldSystem : MoonTools.ECS.System
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{
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private readonly bool useParallelFor = false; // When having a low amount of transforms or when in debug mode this might be slower.
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private readonly Filter rootEntitiesFilter;
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private readonly Filter transformEntitiesFilter;
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private readonly Action<int> updateWorldTransform;
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public LocalToWorldSystem(World world) : base(world)
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{
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rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
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if (useParallelFor)
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{
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transformEntitiesFilter = FilterBuilder.Include<LocalTransform>().Build();
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updateWorldTransform = UpdateWorldTransformByIndex;
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}
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}
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public override void Update(TimeSpan delta)
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{
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foreach (Entity entity in rootEntitiesFilter.Entities)
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if (rootEntitiesFilter.Empty)
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{
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UpdateWorldTransform(entity, Matrix4x4.Identity);
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return;
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}
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if (useParallelFor)
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{
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Profiler.BeginSample("ParallelFor.LocalToWorldCheck");
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// This check is needed because some entities might not have a LocalToWorld component yet.
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// Adding this during the loop will break.
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foreach (Entity entity in transformEntitiesFilter.Entities) {
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if (Has<LocalToWorld>(entity))
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{
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continue;
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}
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Set(entity, new LocalToWorld(Matrix4x4.Identity));
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}
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Profiler.EndSample();
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Profiler.BeginSample("ParallelFor.LocalToWorldUpdate");
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// This should only be used when the filter doesn't change by executing these functions!
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// So no entity deletion or setting/removing of components used by the filters in this loop.
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Parallel.For(0, rootEntitiesFilter.Count, updateWorldTransform);
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Profiler.EndSample();
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}
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else
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{
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foreach (Entity entity in rootEntitiesFilter.Entities)
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{
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UpdateWorldTransform(entity, Matrix4x4.Identity);
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}
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}
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}
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private void UpdateWorldTransformByIndex(int entityFilterIndex)
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{
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Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
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UpdateWorldTransform(entity, Matrix4x4.Identity);
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}
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private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
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@@ -41,8 +84,6 @@ namespace Nerfed.Runtime.Systems
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localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
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LocalToWorld localToWorld = new(localToWorldMatrix);
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Set(entity, localToWorld);
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//Task.Delay(10).Wait();
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//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
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}
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ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
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