gui events
fix scroll input handle gui side, move and closed events
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parent
7cbb745721
commit
1eb899b240
@ -153,8 +153,8 @@ private static void Tick()
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ProcessSDLEvents();
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Controller.Update((float)Timestep.TotalSeconds);
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// Tick game here...
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Controller.Update((float)Timestep.TotalSeconds);
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AudioDevice.WakeThread();
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accumulatedUpdateTime -= Timestep;
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@ -113,7 +113,7 @@ public Controller(GraphicsDevice graphicsDevice, Window mainWindow, Color clearC
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mainViewport.PlatformHandle = mainWindow.Handle;
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GCHandle handle = GCHandle.Alloc(mainWindow);
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mainViewport.PlatformUserData = (IntPtr)handle;
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windows.Add(mainWindow, handle);
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AddWindow(mainWindow, mainViewport, handle);
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unsafe
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{
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@ -504,7 +504,11 @@ out int bytesPerPixel
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#region Window
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private void CreateWindow(ImGuiViewportPtr vp)
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{
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WindowCreateInfo info = new WindowCreateInfo("Window Title", (uint)vp.Pos.X, (uint)vp.Pos.Y, ScreenMode.Windowed);
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// TODO: Handle all flags.
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ScreenMode screenMode = vp.Flags.HasFlag(ImGuiViewportFlags.NoDecoration) ? ScreenMode.WindowedBorderless : ScreenMode.Windowed;
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bool systemResizable = !vp.Flags.HasFlag(ImGuiViewportFlags.NoDecoration);
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WindowCreateInfo info = new WindowCreateInfo("Window Title", (uint)vp.Pos.X, (uint)vp.Pos.Y, screenMode, systemResizable, false);
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Window window = new Window(graphicsDevice, info);
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graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
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@ -512,7 +516,7 @@ private void CreateWindow(ImGuiViewportPtr vp)
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GCHandle handle = GCHandle.Alloc(window);
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vp.PlatformUserData = (IntPtr)handle;
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windows.Add(window, handle);
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AddWindow(window, vp, handle);
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}
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private void DestroyWindow(ImGuiViewportPtr vp)
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@ -528,8 +532,38 @@ private void DestroyWindow(ImGuiViewportPtr vp)
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windows.Remove(window);
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}
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graphicsDevice.Wait();
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//graphicsDevice.Wait();
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window.Dispose();
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vp.PlatformUserData = IntPtr.Zero;
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}
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private void AddWindow(Window window, ImGuiViewportPtr vp, GCHandle handle)
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{
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window.OnResizedEvent += ((win, w, h) => {
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vp.PlatformRequestResize = true;
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});
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window.OnMovedEvent += ((win, x, y) =>
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{
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vp.PlatformRequestMove = true;
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});
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window.OnCloseEvent += (win) =>
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{
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ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
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for (int i = 0; i < platformIO.Viewports.Capacity; i++)
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{
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ImGuiViewportPtr vp = platformIO.Viewports[i];
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if(win == (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target)
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{
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DestroyWindow(vp);
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}
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}
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};
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windows.Add(window, handle);
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}
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private void ShowWindow(ImGuiViewportPtr vp)
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@ -1,5 +1,5 @@
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using System.Numerics;
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using SDL2;
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using SDL2;
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using System.Numerics;
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namespace Nerfed.Runtime;
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@ -65,6 +65,8 @@ public static int GetWheelHorizontal()
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internal static void Update()
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{
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wheelX = 0;
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wheelY = 0;
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Array.Copy(buttonStates, lastButtonStates, buttonStates.Length);
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}
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@ -105,8 +107,8 @@ private static void ProcessButtonUpEvent(ref SDL.SDL_MouseButtonEvent ev)
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private static void ProcessWheelEvent(ref SDL.SDL_MouseWheelEvent ev)
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{
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wheelX += ev.x;
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wheelY += ev.y;
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wheelX = ev.x;
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wheelY = ev.y;
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}
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private static void ProcessMotionEvent(ref SDL.SDL_MouseMotionEvent ev)
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@ -3,6 +3,7 @@ namespace Nerfed.Runtime;
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public enum ScreenMode
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{
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Fullscreen,
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BorderlessFullscreen,
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Windowed
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FullscreenBorderless,
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Windowed,
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WindowedBorderless
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}
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@ -11,6 +11,10 @@ namespace Nerfed.Runtime;
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/// </summary>
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public class Window
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{
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public event Action<Window, uint, uint> OnResizedEvent;
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public event Action<Window, int, int> OnMovedEvent;
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public event Action<Window> OnCloseEvent;
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internal IntPtr Handle { get; }
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public ScreenMode ScreenMode { get; private set; }
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public uint Width { get; private set; }
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@ -33,9 +37,7 @@ public class Window
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public string Title { get; private set;}
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private bool IsDisposed;
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private System.Action<uint, uint> SizeChangeCallback = null;
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private static readonly Dictionary<uint, Window> windowsById = new Dictionary<uint, Window>();
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private static readonly Dictionary<uint, Window> windowsById = new Dictionary<uint, Window>();
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public Window(GraphicsDevice graphicsDevice, WindowCreateInfo windowCreateInfo)
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{
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@ -54,10 +56,14 @@ public Window(GraphicsDevice graphicsDevice, WindowCreateInfo windowCreateInfo)
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{
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessFullscreen)
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else if (windowCreateInfo.ScreenMode == ScreenMode.FullscreenBorderless)
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{
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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else if(windowCreateInfo.ScreenMode == ScreenMode.WindowedBorderless)
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{
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_BORDERLESS;
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}
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if (windowCreateInfo.SystemResizable)
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{
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@ -104,29 +110,35 @@ internal static void ProcessEvent(ref SDL.SDL_Event ev)
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
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window.ProcessSizeChangedEvent(ref ev.window);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MOVED:
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window.ProcessMovedChangedEvent(ref ev.window);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
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window.ProcessCloseEvent(ref ev.window);
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break;
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}
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}
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private void ProcessSizeChangedEvent(ref SDL.SDL_WindowEvent ev)
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private void ProcessSizeChangedEvent(ref SDL.SDL_WindowEvent ev)
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{
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uint newWidth = (uint)ev.data1;
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uint newHeight = (uint)ev.data2;
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Width = newWidth;
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Height = newHeight;
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if (SizeChangeCallback != null)
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{
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SizeChangeCallback(newWidth, newHeight);
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}
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OnResizedEvent?.Invoke(this, Width, Height);
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}
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private void ProcessCloseEvent(ref SDL.SDL_WindowEvent ev)
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private void ProcessMovedChangedEvent(ref SDL.SDL_WindowEvent ev)
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{
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OnMovedEvent?.Invoke(this, ev.data1, ev.data2);
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}
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private void ProcessCloseEvent(ref SDL.SDL_WindowEvent ev)
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{
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Engine.GraphicsDevice.UnclaimWindow(this);
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Dispose();
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OnCloseEvent?.Invoke(this);
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}
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/// <summary>
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@ -140,7 +152,7 @@ public void SetScreenMode(ScreenMode screenMode)
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{
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windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (screenMode == ScreenMode.BorderlessFullscreen)
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else if (screenMode == ScreenMode.FullscreenBorderless)
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{
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windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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@ -195,15 +207,7 @@ internal void Show()
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SDL.SDL_ShowWindow(Handle);
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}
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/// <summary>
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/// You can specify a method to run when the window size changes.
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/// </summary>
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public void RegisterSizeChangeCallback(System.Action<uint, uint> sizeChangeCallback)
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{
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SizeChangeCallback = sizeChangeCallback;
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}
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protected virtual void Dispose(bool disposing)
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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