Implement scheduling system with parallel execution support and dummy job systems
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using MoonTools.ECS;
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using Nerfed.Runtime.Scheduling;
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namespace Nerfed.Runtime.Systems.Synthetic;
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public sealed class DummyLongJobProducerSystem : MoonTools.ECS.System, IParallelSystemMetadata
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{
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private readonly JobSystem jobs;
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private readonly DummyLongJobSharedState state;
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private readonly TimeSpan duration;
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private readonly DummyWorkloadMode mode;
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private readonly JobDeadlineMode deadline;
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private int seed;
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public DummyLongJobProducerSystem(
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World world,
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DummyLongJobSharedState state,
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JobSystem jobs,
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TimeSpan duration,
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DummyWorkloadMode mode,
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JobDeadlineMode deadline,
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int initialSeed = 1) : base(world)
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{
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this.state = state;
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this.jobs = jobs;
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this.duration = duration;
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this.mode = mode;
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this.deadline = deadline;
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seed = initialSeed;
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}
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public string ScheduleName => nameof(DummyLongJobProducerSystem);
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// Producer pattern: reads current world state and emits immutable job payload.
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public SystemAccessDeclaration AccessDeclaration => SystemAccessDeclaration.Empty;
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public override void Update(TimeSpan delta)
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{
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if (state.InFlight.IsValid)
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{
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return;
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}
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int capturedSeed = seed;
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state.InFlight = jobs.Submit(
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() => state.LastResult = DummyWorkloadRunner.Run(duration, mode, capturedSeed),
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deadline,
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nameof(DummyLongJobProducerSystem));
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seed = unchecked(capturedSeed + 1);
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state.SubmitCount++;
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}
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}
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