97 lines
1.7 KiB
C#
97 lines
1.7 KiB
C#
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using System;
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using System.Numerics;
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namespace Nerfed.Runtime.Audio;
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/// <summary>
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/// A listener for 3D spatial audio. Usually attached to a camera.
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/// </summary>
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public class AudioListener : AudioResource
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{
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internal FAudio.F3DAUDIO_LISTENER listenerData;
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public Vector3 Forward
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{
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get
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{
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return new Vector3(
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listenerData.OrientFront.x,
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listenerData.OrientFront.y,
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-listenerData.OrientFront.z
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);
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}
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set
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{
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listenerData.OrientFront.x = value.X;
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listenerData.OrientFront.y = value.Y;
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listenerData.OrientFront.z = -value.Z;
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}
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}
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public Vector3 Position
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{
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get
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{
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return new Vector3(
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listenerData.Position.x,
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listenerData.Position.y,
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-listenerData.Position.z
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);
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}
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set
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{
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listenerData.Position.x = value.X;
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listenerData.Position.y = value.Y;
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listenerData.Position.z = -value.Z;
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}
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}
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public Vector3 Up
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{
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get
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{
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return new Vector3(
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listenerData.OrientTop.x,
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listenerData.OrientTop.y,
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-listenerData.OrientTop.z
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);
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}
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set
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{
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listenerData.OrientTop.x = value.X;
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listenerData.OrientTop.y = value.Y;
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listenerData.OrientTop.z = -value.Z;
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}
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}
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public Vector3 Velocity
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{
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get
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{
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return new Vector3(
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listenerData.Velocity.x,
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listenerData.Velocity.y,
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-listenerData.Velocity.z
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);
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}
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set
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{
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listenerData.Velocity.x = value.X;
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listenerData.Velocity.y = value.Y;
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listenerData.Velocity.z = -value.Z;
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}
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}
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public AudioListener(AudioDevice device) : base(device)
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{
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listenerData = new FAudio.F3DAUDIO_LISTENER();
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Forward = Vector3.UnitZ;
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Position = Vector3.Zero;
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Up = Vector3.UnitY;
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Velocity = Vector3.Zero;
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/* Unexposed variables, defaults based on XNA behavior */
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listenerData.pCone = IntPtr.Zero;
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}
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}
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