Nerfed/Nerfed.Runtime/Graphics/RefreshResource.cs

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731 B
C#
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using System;
using System.Threading;
namespace Nerfed.Runtime.Graphics;
public abstract class RefreshResource : GraphicsResource
{
public IntPtr Handle { get => handle; internal set => handle = value; }
private IntPtr handle;
protected abstract Action<IntPtr, IntPtr> ReleaseFunction { get; }
protected RefreshResource(GraphicsDevice device) : base(device)
{
}
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
{
// Atomically call release function in case this is called from the finalizer thread
IntPtr toDispose = Interlocked.Exchange(ref handle, IntPtr.Zero);
if (toDispose != IntPtr.Zero)
{
ReleaseFunction(Device.Handle, toDispose);
}
}
base.Dispose(disposing);
}
}