32 lines
519 B
C#
32 lines
519 B
C#
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using System.Collections.Concurrent;
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namespace Nerfed.Runtime.Graphics;
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internal class FencePool
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{
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private GraphicsDevice GraphicsDevice;
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private ConcurrentQueue<Fence> Fences = new ConcurrentQueue<Fence>();
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public FencePool(GraphicsDevice graphicsDevice)
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{
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GraphicsDevice = graphicsDevice;
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}
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public Fence Obtain()
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{
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if (Fences.TryDequeue(out Fence fence))
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{
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return fence;
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}
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else
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{
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return new Fence(GraphicsDevice);
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}
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}
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public void Return(Fence fence)
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{
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Fences.Enqueue(fence);
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}
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}
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