Nerfed/Nerfed.Runtime/Systems/ParentSystem.cs

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using MoonTools.ECS;
using Nerfed.Runtime.Components;
namespace Nerfed.Runtime.Systems
{
//public class ParentSystem : MoonTools.ECS.System
//{
// private readonly Filter parentsAddedFilter;
// private readonly Filter parentsRemovedFilter;
// private readonly Filter parentsFilter;
// public ParentSystem(World world) : base(world)
// {
// parentsAddedFilter = FilterBuilder.Include<Parent>().Exclude<PreviousParent>().Build();
// parentsRemovedFilter = FilterBuilder.Include<PreviousParent>().Exclude<Parent>().Build();
// parentsFilter = FilterBuilder.Include<Parent>().Include<PreviousParent>().Build();
// }
// public override void Update(TimeSpan delta)
// {
// // Update removed parents.
// foreach (Entity entity in parentsRemovedFilter.Entities)
// {
// // Do stuff here to update/remove child relations etc.
// //PreviousParent previousParent = Get<PreviousParent>(entity);
// //World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
// Remove<PreviousParent>(entity);
// }
// // Update added parents.
// foreach (Entity entity in parentsAddedFilter.Entities)
// {
// Parent parent = Get<Parent>(entity);
// if (Has<Parent>(parent.parentEntity) && Get<Parent>(parent.parentEntity).parentEntity == entity)
// {
// Log.Warning($"Entity {entity} cannot be a parent of entity {parent.parentEntity}, because {parent.parentEntity} is the parent of {entity}");
// Remove<Parent>(entity);
// continue;
// }
// PreviousParent previousParent = new(parent.parentEntity);
// Set(entity, previousParent);
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
// }
// // Update relations if the parent has changed.
// foreach (Entity entity in parentsFilter.Entities)
// {
// Parent parent = Get<Parent>(entity);
// PreviousParent previousParent = Get<PreviousParent>(entity);
// if(parent.parentEntity != previousParent.parentEntity)
// {
// World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
// Set(entity, new PreviousParent(parent.parentEntity));
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
// }
// }
// // TODO:
// // What if an parent entity gets destroyed?
// // How does the child know if the parent is in valid. Also we need to remove the parent component.
// // Maybe if we also relate the other way around child -> parent via relations, and the relation is gone that means the parent is gone so we should remove the component.
// }
//}
}