Nerfed/Nerfed.Editor/Systems/EditorHierarchyWindow.cs

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using ImGuiNET;
using MoonTools.ECS;
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using Nerfed.Editor.Components;
using Nerfed.Runtime;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Util;
namespace Nerfed.Editor.Systems
{
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// Window that draws entities.
internal class EditorHierarchyWindow : MoonTools.ECS.System
{
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private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
//private readonly Filter rootEntitiesWithTransformFilter;
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//private readonly Filter rootEntitiesFilterBroken;
private readonly Filter rootEntitiesFilter;
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private readonly EditorHierachySelectionSystem hierachySelectionSystem;
public EditorHierarchyWindow(World world) : base(world)
{
//rootEntitiesWithTransformFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
// TODO: this doesn't work.
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//rootEntitiesFilterBroken = FilterBuilder.Exclude<Child>().Build();
// Maybe the parent/child functions should add a root component when not being a child.
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rootEntitiesFilter = FilterBuilder.Include<Root>().Build();
// Maybe instead of a root, if we need a component that is always on an entity and has some use we could create something like a VersionComponent which only hold an int.
// The version would update each time something changes on the entity.
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// Or a EditorComponent, just a component that always gets added when in editor mode.
hierachySelectionSystem = new EditorHierachySelectionSystem(world);
}
public override void Update(TimeSpan delta)
{
ImGui.Begin("Hierarchy");
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ImGuiTreeNodeFlags flags = baseFlags;
flags |= ImGuiTreeNodeFlags.DefaultOpen;
if (ImGui.TreeNodeEx("World", flags))
{
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if (ImGui.BeginDragDropTarget())
{
unsafe
{
ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
if (payload.NativePtr != null)
{
Entity* data = (Entity*)payload.Data;
Entity child = data[0];
Log.Info($"Dropped {child.ID}");
Transform.RemoveParent(World, child);
}
}
ImGui.EndDragDropTarget();
}
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//foreach (Entity entity in rootEntitiesWithTransformFilter.Entities)
//{
// DrawEntityAndChildren(entity);
//}
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foreach (Entity entity in rootEntitiesFilter.Entities)
{
DrawEntityAndChildren(entity);
}
ImGui.TreePop();
}
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ImGui.End();
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hierachySelectionSystem.Update(delta);
}
private void DrawEntityAndChildren(in Entity entity)
{
ImGuiTreeNodeFlags flags = baseFlags;
if (!World.HasInRelation<ChildParentRelation>(entity))
{
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flags |= ImGuiTreeNodeFlags.Leaf;
}
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if (World.Has<SelectedInHierachy>(entity))
{
flags |= ImGuiTreeNodeFlags.Selected;
}
if (ImGui.TreeNodeEx($"{entity.ID} | {GetTag(entity)}", flags))
{
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// TODO: fix selection, look at ImGui 1.91, https://github.com/ocornut/imgui/wiki/Multi-Select
// Selection.
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if (ImGui.IsItemClicked() && !ImGui.IsItemToggledOpen())
{
World.Set(entity, new ClickedInHierachy());
}
// Drag and drop.
if (ImGui.BeginDragDropSource())
{
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unsafe
{
fixed (Entity* payload = &entity)
{
ImGui.SetDragDropPayload($"{nameof(EditorHierarchyWindow)}", (IntPtr)payload, (uint)sizeof(Entity));
}
}
ImGui.EndDragDropSource();
}
if (ImGui.BeginDragDropTarget())
{
unsafe
{
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ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
if (payload.NativePtr != null)
{
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Entity ent = *(Entity*)payload.Data;
Log.Info($"Dropped {ent.ID}");
Transform.SetParent(World, ent, entity);
}
}
ImGui.EndDragDropTarget();
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}
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// Draw children.
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ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
foreach (Entity childEntity in childEntities)
{
DrawEntityAndChildren(childEntity);
}
ImGui.TreePop();
}
}
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// System for handling the selected entities in the hierachy.
private class EditorHierachySelectionSystem : MoonTools.ECS.System
{
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private readonly Filter selectedEntities;
private readonly Filter clickedEntities;
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public EditorHierachySelectionSystem(World world) : base(world)
{
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selectedEntities = FilterBuilder.Include<SelectedInHierachy>().Build();
clickedEntities = FilterBuilder.Include<ClickedInHierachy>().Build();
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}
public override void Update(TimeSpan delta)
{
ImGuiIOPtr io = ImGui.GetIO();
if (!clickedEntities.Empty && !io.KeyCtrl)
{
foreach (Entity entity in selectedEntities.Entities)
{
Remove<SelectedInHierachy>(entity);
}
}
foreach (Entity entity in clickedEntities.Entities)
{
// Unselect.
if (Has<SelectedInHierachy>(entity))
{
Remove<SelectedInHierachy>(entity);
}
// Select.
else
{
Set(entity, new SelectedInHierachy());
}
Remove<ClickedInHierachy>(entity);
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}
}
}
}
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}