Nerfed/Nerfed.Editor/Program.cs

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using MoonTools.ECS;
using Nerfed.Editor.Systems;
using Nerfed.Runtime;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Systems;
using Nerfed.Runtime.Util;
using System.Numerics;
namespace Nerfed.Editor;
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internal class Program
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{
private static readonly World world = new World();
private static List<MoonTools.ECS.System> systems = new List<MoonTools.ECS.System>();
public static List<MoonTools.ECS.System> editorSystems = new List<MoonTools.ECS.System>();
private static void Main(string[] args)
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{
Engine.OnInitialize += HandleOnInitialize;
Engine.OnUpdate += HandleOnUpdate;
Engine.OnRender += HandleOnRender;
Engine.OnQuit += HandleOnQuit;
Engine.Run(args);
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}
private static void HandleOnInitialize()
{
//systems.Add(new ParentSystem(world));
systems.Add(new LocalToWorldSystem(world));
editorSystems.Add(new EditorProfilerWindow(world));
editorSystems.Add(new EditorHierarchyWindow(world));
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#if DEBUG
editorSystems.Add(new EditorInspectorWindow(world));
#endif
Entity ent1 = world.CreateEntity("parent");
world.Set(ent1, new Root());
world.Set(ent1, new LocalTransform(new Vector3(1, 0, 0), Quaternion.Identity, Vector3.One));
Entity ent2 = world.CreateEntity("child");
world.Set(ent2, new LocalTransform(new Vector3(0, 1, 0), Quaternion.Identity, Vector3.One));
Transform.SetParent(world, ent2, ent1);
Entity ent3 = world.CreateEntity("entity3");
world.Set(ent3, new Root());
Transform.SetParent(world, ent3, ent2);
Entity ent4 = world.CreateEntity("entity4");
world.Set(ent4, new Root());
Entity ent5 = world.CreateBaseEntity("entity5");
for (int i = 0; i < 256; i++)
{
Entity newEnt = world.CreateBaseEntity();
world.Set(newEnt, new LocalTransform(new Vector3(i, i, i), Quaternion.Identity, Vector3.One));
Entity parent = newEnt;
for (int j = 0; j < 2; j++) {
Entity newChildEnt = world.CreateEntity();
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world.Set(newChildEnt, new LocalTransform(new Vector3(i + j * i, i - j * i, j - i * i), Quaternion.Identity, Vector3.One));
Transform.SetParent(world, newChildEnt, parent);
parent = newChildEnt;
}
}
// Open project.
// Setip EditorGui.
EditorGui.Initialize();
}
private static void HandleOnUpdate()
{
foreach (MoonTools.ECS.System system in systems)
{
using ProfilerScope scope = new(system.GetType().Name);
system.Update(Engine.Timestep);
}
using (new ProfilerScope("EditorGui.Update"))
{
// Editor Update.
EditorGui.Update();
}
// Try Catch UserCode Update.
using (new ProfilerScope("world.FinishUpdate"))
{
world.FinishUpdate();
}
}
private static void HandleOnRender()
{
using (new ProfilerScope("EditorGui.Render"))
{
EditorGui.Render();
}
}
private static void HandleOnQuit()
{
EditorGui.Quit();
}
}