47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
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using MoonTools.ECS;
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using Nerfed.Runtime.Components;
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using Nerfed.Runtime.Util;
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using System.Numerics;
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namespace Nerfed.Runtime.Systems
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{
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public class TransformSystem : MoonTools.ECS.System
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{
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private readonly Filter rootEntitiesFilter;
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public TransformSystem(World world) : base(world)
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{
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rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Parent>().Build();
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}
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public override void Update(TimeSpan delta)
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{
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Matrix4x4 rootMatrix = Matrix4x4.Identity;
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foreach (Entity entity in rootEntitiesFilter.Entities)
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{
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UpdateWorldTransform(entity, rootMatrix);
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}
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}
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private void UpdateWorldTransform(in Entity entity, in Matrix4x4 parentLocalToWorld)
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{
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// TODO: Only update dirty transforms.
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// Maybe store the local transform matrix.
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// If something is dirty all the children need to update their localToWorld matrix.
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LocalTransform localTransform = Get<LocalTransform>(entity);
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Matrix4x4 localToWorldMatrix = Matrix4x4.Multiply(parentLocalToWorld, localTransform.TRS());
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LocalToWorld localToWorld = new(localToWorldMatrix);
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Set(entity, localToWorld);
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Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
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ReverseSpanEnumerator<Entity> childEntities = World.OutRelations<ChildRelation>(entity);
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foreach (Entity childEntity in childEntities)
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{
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UpdateWorldTransform(childEntity, localToWorldMatrix);
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}
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}
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}
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}
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