Nerfed/Nerfed.Runtime/Systems/TransformSystem.cs

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C#
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using MoonTools.ECS;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Util;
using System.Numerics;
namespace Nerfed.Runtime.Systems
{
public class TransformSystem : MoonTools.ECS.System
{
private readonly Filter rootEntitiesFilter;
public TransformSystem(World world) : base(world)
{
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Parent>().Build();
}
public override void Update(TimeSpan delta)
{
Matrix4x4 rootMatrix = Matrix4x4.Identity;
foreach (Entity entity in rootEntitiesFilter.Entities)
{
UpdateWorldTransform(entity, rootMatrix);
}
}
private void UpdateWorldTransform(in Entity entity, in Matrix4x4 parentLocalToWorld)
{
// TODO: Only update dirty transforms.
// Maybe store the local transform matrix.
// If something is dirty all the children need to update their localToWorld matrix.
LocalTransform localTransform = Get<LocalTransform>(entity);
Matrix4x4 localToWorldMatrix = Matrix4x4.Multiply(parentLocalToWorld, localTransform.TRS());
LocalToWorld localToWorld = new(localToWorldMatrix);
Set(entity, localToWorld);
Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
ReverseSpanEnumerator<Entity> childEntities = World.OutRelations<ChildRelation>(entity);
foreach (Entity childEntity in childEntities)
{
UpdateWorldTransform(childEntity, localToWorldMatrix);
}
}
}
}