Nerfed/Nerfed.Runtime/Systems/ParentSystem.cs

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using MoonTools.ECS;
using Nerfed.Runtime.Components;
namespace Nerfed.Runtime.Systems
{
public class ParentSystem : MoonTools.ECS.System
{
private readonly Filter parentsAddedFilter;
private readonly Filter parentsRemovedFilter;
private readonly Filter parentsFilter;
public ParentSystem(World world) : base(world)
{
parentsAddedFilter = FilterBuilder.Include<Parent>().Exclude<PreviousParent>().Build();
parentsRemovedFilter = FilterBuilder.Include<PreviousParent>().Exclude<Parent>().Build();
parentsFilter = FilterBuilder.Include<Parent>().Include<PreviousParent>().Build();
}
public override void Update(TimeSpan delta)
{
// Update removed parents.
foreach (Entity entity in parentsRemovedFilter.Entities)
{
// Do stuff here to update/remove child relations etc.
PreviousParent previousParent = Get<PreviousParent>(entity);
World.Unrelate<ChildRelation>(previousParent.parentEntity, entity);
Remove<PreviousParent>(entity);
}
// Update added parents.
foreach (Entity entity in parentsAddedFilter.Entities)
{
Parent parent = Get<Parent>(entity);
if (Has<Parent>(parent.parentEntity) && Get<Parent>(parent.parentEntity).parentEntity == entity)
{
Log.Warning($"Entity {entity} cannot be a parent of entity {parent.parentEntity}, because {parent.parentEntity} is the parent of {entity}");
Remove<Parent>(entity);
continue;
}
PreviousParent previousParent = new(parent.parentEntity);
Set(entity, previousParent);
World.Relate(parent.parentEntity, entity, new ChildRelation());
}
// Update relations if the parent has changed.
foreach (Entity entity in parentsFilter.Entities)
{
Parent parent = Get<Parent>(entity);
PreviousParent previousParent = Get<PreviousParent>(entity);
if(parent.parentEntity != previousParent.parentEntity)
{
World.Unrelate<ChildRelation>(previousParent.parentEntity, entity);
Set(entity, new PreviousParent(parent.parentEntity));
World.Relate(parent.parentEntity, entity, new ChildRelation());
}
}
}
}
}