Nerfed/Nerfed.Runtime/Graphics/PackedVector/Short2.cs

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#region License
/* MoonWorks - Game Development Framework
* Copyright 2021 Evan Hemsley
*/
/* Derived from code by Ethan Lee (Copyright 2009-2021).
* Released under the Microsoft Public License.
* See fna.LICENSE for details.
* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Numerics;
#endregion
namespace Nerfed.Runtime.Graphics.PackedVector;
public struct Short2 : IPackedVector<uint>, IEquatable<Short2>
{
#region Public Properties
public uint PackedValue
{
get
{
return packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private uint packedValue;
#endregion
#region Public Constructors
public Short2(Vector2 vector)
{
packedValue = Pack(vector.X, vector.Y);
}
public Short2(float x, float y)
{
packedValue = Pack(x, y);
}
#endregion
#region Public Methods
public Vector2 ToVector2()
{
return new Vector2(
(short) (packedValue & 0xFFFF),
(short) (packedValue >> 16)
);
}
#endregion
#region IPackedVector Methods
void IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y);
}
Vector4 IPackedVector.ToVector4()
{
return new Vector4(ToVector2(), 0.0f, 1.0f);
}
#endregion
#region Public Static Operators and Override Methods
public static bool operator !=(Short2 a, Short2 b)
{
return a.packedValue != b.packedValue;
}
public static bool operator ==(Short2 a, Short2 b)
{
return a.packedValue == b.packedValue;
}
public override bool Equals(object obj)
{
return (obj is Short2) && Equals((Short2) obj);
}
public bool Equals(Short2 other)
{
return this == other;
}
public override int GetHashCode()
{
return packedValue.GetHashCode();
}
public override string ToString()
{
return packedValue.ToString("X");
}
#endregion
#region Private Static Pack Method
private static uint Pack(float x, float y)
{
return (uint) (
((int) System.Math.Round(Math.Clamp(x, -32768, 32767)) & 0x0000FFFF) |
(((int) System.Math.Round(Math.Clamp(y, -32768, 32767))) << 16)
);
}
#endregion
}