Nerfed/Nerfed.Runtime/Graphics/GraphicsResource.cs

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C#
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using System;
using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Graphics;
public abstract class GraphicsResource : IDisposable
{
public GraphicsDevice Device { get; }
private GCHandle SelfReference;
public bool IsDisposed { get; private set; }
protected GraphicsResource(GraphicsDevice device)
{
Device = device;
SelfReference = GCHandle.Alloc(this, GCHandleType.Weak);
Device.AddResourceReference(SelfReference);
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
Device.RemoveResourceReference(SelfReference);
SelfReference.Free();
}
IsDisposed = true;
}
}
~GraphicsResource()
{
#if DEBUG
// If you see this log message, you leaked a graphics resource without disposing it!
// We'll try to clean it up for you but you really should fix this.
Log.Warning($"A resource of type {GetType().Name} was not Disposed.");
#endif
Dispose(false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}