Nerfed/Nerfed.Runtime/Graphics/Resources/Sampler.cs

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C#
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using System;
using RefreshCS;
namespace Nerfed.Runtime.Graphics;
/// <summary>
/// Specifies how a texture will be sampled in a shader.
/// </summary>
public class Sampler : RefreshResource
{
protected override Action<IntPtr, IntPtr> ReleaseFunction => Refresh.Refresh_ReleaseSampler;
public Sampler(
GraphicsDevice device,
in SamplerCreateInfo samplerCreateInfo
) : base(device)
{
Handle = Refresh.Refresh_CreateSampler(
device.Handle,
samplerCreateInfo.ToRefresh()
);
}
}