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https://github.com/maxartz15/MoonWorksDearImGuiScaffold.git
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testing d3d11
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commit
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@ -23,6 +23,7 @@ class MoonWorksDearImGuiScaffoldGame : Game
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private GpuBuffer ImGuiIndexBuffer = null;
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private GpuBuffer ImGuiIndexBuffer = null;
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private TextureStorage TextureStorage;
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private TextureStorage TextureStorage;
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private Texture FontTexture;
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private ResourceUploader ResourceUploader;
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private ResourceUploader ResourceUploader;
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@ -152,13 +153,12 @@ class MoonWorksDearImGuiScaffoldGame : Game
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var io = ImGui.GetIO();
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var io = ImGui.GetIO();
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var drawDataPtr = ImGui.GetDrawData();
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var drawDataPtr = ImGui.GetDrawData();
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UpdateImGuiBuffers(drawDataPtr);
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var swapchainTexture = commandBuffer.AcquireSwapchainTexture(MainWindow);
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var swapchainTexture = commandBuffer.AcquireSwapchainTexture(MainWindow);
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if (swapchainTexture != null)
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if (swapchainTexture != null)
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{
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{
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UpdateImGuiBuffers(drawDataPtr);
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RenderCommandLists(commandBuffer, swapchainTexture, drawDataPtr, io);
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RenderCommandLists(commandBuffer, swapchainTexture, drawDataPtr, io);
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}
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}
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@ -302,7 +302,7 @@ class MoonWorksDearImGuiScaffoldGame : Game
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out int bytesPerPixel
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out int bytesPerPixel
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);
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);
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var fontTexture = resourceUploader.CreateTexture2D(
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FontTexture = resourceUploader.CreateTexture2D(
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new Span<byte>((void*) pixelData, width * height * bytesPerPixel),
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new Span<byte>((void*) pixelData, width * height * bytesPerPixel),
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(uint) width,
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(uint) width,
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(uint) height
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(uint) height
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@ -311,9 +311,9 @@ class MoonWorksDearImGuiScaffoldGame : Game
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resourceUploader.Upload();
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resourceUploader.Upload();
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resourceUploader.Dispose();
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resourceUploader.Dispose();
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io.Fonts.SetTexID(fontTexture.Handle);
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io.Fonts.SetTexID(FontTexture.Handle);
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io.Fonts.ClearTexData();
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io.Fonts.ClearTexData();
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TextureStorage.Add(fontTexture);
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TextureStorage.Add(FontTexture);
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}
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}
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}
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}
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@ -32,7 +32,7 @@ class Program
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MoonWorksDearImGuiScaffoldGame game = new MoonWorksDearImGuiScaffoldGame(
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MoonWorksDearImGuiScaffoldGame game = new MoonWorksDearImGuiScaffoldGame(
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windowCreateInfo,
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windowCreateInfo,
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frameLimiterSettings,
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frameLimiterSettings,
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[Backend.Vulkan, Backend.D3D11],
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[Backend.D3D11, Backend.Vulkan],
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debugMode
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debugMode
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);
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);
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