MaskRenderer

This commit is contained in:
max
2021-03-01 17:20:08 +01:00
parent 09bc6a90e7
commit a8c303bd0e
14 changed files with 525 additions and 0 deletions

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Shader "TAO/InteractiveMask/Add"
{
Properties
{
[HideInInspector] [NoScaleOffset] _MainTex("main", 2D) = "white" {}
_Channels("Channels", Vector) = (1, 1, 1, 1)
}
SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }
Blend One One
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
float4 _Channels;
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST;
CBUFFER_END
Varyings vert(Attributes IN)
{
Varyings OUT;
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex);
return OUT;
}
half4 frag(Varyings IN) : SV_Target
{
half4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv) * _Channels;
return color;
}
ENDHLSL
}
}
}

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fileFormatVersion: 2
guid: b56b79d9c9a85fb45bf1a263d73bd938
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

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Shader "TAO/InteractiveMask/AddPersistent"
{
Properties
{
[HideInInspector] [NoScaleOffset] _MainTex("main", 2D) = "white" {}
[NoScaleOffset] _Persistent("persistent", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }
Blend One One
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
TEXTURE2D(_Persistent);
SAMPLER(sampler_Persistent);
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST;
CBUFFER_END
Varyings vert(Attributes IN)
{
Varyings OUT;
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex);
return OUT;
}
half4 frag(Varyings IN) : SV_Target
{
half4 color = SAMPLE_TEXTURE2D(_Persistent, sampler_Persistent, IN.uv) + SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv);
return color;
}
ENDHLSL
}
}
}

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fileFormatVersion: 2
guid: 794c349d1ba10d34c86b6dd5c2b8bb7e
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
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Shader "TAO/InteractiveMask/Clear"
{
Properties
{
[HideInInspector] [NoScaleOffset] _MainTex("main", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST;
CBUFFER_END
Varyings vert(Attributes IN)
{
Varyings OUT;
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex);
return OUT;
}
half4 frag(Varyings IN) : SV_Target
{
return half4(0, 0, 0, 0);
}
ENDHLSL
}
}
}

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fileFormatVersion: 2
guid: 612652bd41e196b408fe733989b1d223
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant: