Reset system rework
- modulair reset system - fall out of world reset - lobby enchantment additions for drowning damage negation - predicate world level 50 for herohost:world
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@ -11,7 +11,9 @@
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# hc.debug
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# misc
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effect give @a[gamemode=!creative] saturation 1 1 true
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execute as @a[scores={+hc.warp=1..}] run function herohost:misc/warp
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execute as @a[tag=!hc.debug,predicate=herohost:world_y50] run function herohost:core/reset
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# games
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# [ WIP ] execute in herohost:world if entity @p[x=-125,y=50,z=-376,dx=250,dy=100,dz=250] run function herohost:tnt/core
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