using UnityEngine; public class TubeLightShadowPlane : MonoBehaviour { [MinValue(0)] public float m_Feather = 1.0f; public float feather {get{ return m_Feather * 0.1f;}} public Vector4 GetShadowPlaneVector() { Transform t = transform; Vector3 v = t.forward; float d = Vector3.Dot(t.position, v); return new Vector4(v.x, v.y, v.z, d); } void OnDrawGizmosSelected() { Matrix4x4 m = Matrix4x4.zero; Transform t = transform; m.SetTRS(t.position, t.rotation, new Vector3(1, 1, 0)); Gizmos.matrix = m; Gizmos.DrawWireSphere(Vector3.zero, 1); } public struct Params { public Vector4 plane; public float feather; } }