using UnityEngine; namespace TAO.VertexAnimation { public static class MeshUtils { // Copy a mesh and it's properties. public static Mesh Copy(this Mesh mesh) { Mesh copy = new Mesh { name = mesh.name, indexFormat = mesh.indexFormat, vertices = mesh.vertices, triangles = mesh.triangles, normals = mesh.normals, tangents = mesh.tangents, colors = mesh.colors, bounds = mesh.bounds, uv = mesh.uv, uv2 = mesh.uv2, uv3 = mesh.uv3, uv4 = mesh.uv4, uv5 = mesh.uv5, uv6 = mesh.uv6, uv7 = mesh.uv7, uv8 = mesh.uv8 }; return copy; } // Optimize the mesh and upload the mesh data, makes the mesh no longer readable. public static void Finalize(this Mesh mesh) { mesh.Optimize(); mesh.UploadMeshData(true); } } }