using Unity.Collections; using UnityEngine; namespace TAO.VertexAnimation { public class VA_Animation : ScriptableObject { public VA_AnimationData Data; // data.name will be overwritten by this.name. public void SetData(VA_AnimationData a_data) { Data = a_data; } public VA_AnimationData GetData() { // TODO: Fix data name, FixedString32 doesn't transfer from editor? Data.name = new FixedString32(name); return Data; } public FixedString32 GetName() { return new FixedString32(this.name); } } }