using UnityEngine; using UnityEngine.TestTools; using UnityEditor; using System.Collections; using System.Collections.Generic; using NUnit.Framework; namespace COMPANYNAME.PACKAGENAME.Editor.Tests { public class TestEditorExample { [Test] public void TestEditorExampleSimplePasses() { // Use the Assert class to test conditions } [UnityTest] public IEnumerator TestEditorExampleWithEnumeratorPasses() { // Use the Assert class to test conditions. // Use yield to skip a frame. yield return null; } } }