diff --git a/README.md b/README.md index b870bba..ede0b2a 100644 --- a/README.md +++ b/README.md @@ -79,7 +79,8 @@ There are plenty of improvements to be made, e.g.: - (Optional) per bone vertex animation (instead of per-vertex), this can reduce the texture size needed to store the animations. - Add option to export rotation map separately instead of compressing into the alpha channel, this will make it slower but higher quality. - The LOD generation is very basic and slow, the ability to swap out algorithms would be cool. -Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)? +- Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)? +- Multi-material and/or sub-meshes support. ## Used By @@ -88,4 +89,4 @@ Split different modules into separate packages (LOD generation, animation baker ## LICENSE -Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code. \ No newline at end of file +Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.