diff --git a/Editor/Scripts/Editor/VA_AnimationBookEditor.cs b/Editor/Scripts/Editor/VA_AnimationBookEditor.cs index 935ef47..cb05e32 100644 --- a/Editor/Scripts/Editor/VA_AnimationBookEditor.cs +++ b/Editor/Scripts/Editor/VA_AnimationBookEditor.cs @@ -10,9 +10,9 @@ namespace TAO.VertexAnimation.Editor private Vector2 textureGroupScollPos; private Vector2 animationPagesScollPos; - private UnityEditor.Editor previewEditor = null; - private int previewIndex = 0; - private int curviewIndex = 0; + //private UnityEditor.Editor previewEditor = null; + //private int previewIndex = 0; + //private int curviewIndex = 0; void OnEnable() { @@ -29,6 +29,7 @@ namespace TAO.VertexAnimation.Editor SyncListSize(); AnimationPagesGUI(); MaterialGUI(); + AssetBuilderGUI(); Texture2DGUI(); serializedObject.ApplyModifiedProperties(); @@ -36,20 +37,20 @@ namespace TAO.VertexAnimation.Editor private void SyncListSize() { - foreach (var page in animationBook.animationPages) + foreach (var page in animationBook.editorData.animationPages) { - if(page.textures.Count < animationBook.textureGroups.Count) + if(page.textures.Count < animationBook.editorData.textureGroups.Count) { - int diff = animationBook.textureGroups.Count - page.textures.Count; + int diff = animationBook.editorData.textureGroups.Count - page.textures.Count; for (int i = 0; i < diff; i++) { page.textures.Add(null); } } - else if(page.textures.Count > animationBook.textureGroups.Count) + else if(page.textures.Count > animationBook.editorData.textureGroups.Count) { - int diff = page.textures.Count - animationBook.textureGroups.Count; + int diff = page.textures.Count - animationBook.editorData.textureGroups.Count; for (int i = 0; i < diff; i++) { @@ -61,16 +62,19 @@ namespace TAO.VertexAnimation.Editor private void GeneralGUI() { + SerializedProperty editorData = serializedObject.FindProperty("editorData"); + using (new EditorGUILayout.VerticalScope()) { EditorGUILayout.LabelField("General", EditorStyles.centeredGreyMiniLabel); - EditorGUILayout.PropertyField(serializedObject.FindProperty("maxFrames")); + EditorGUILayout.PropertyField(editorData.FindPropertyRelative("maxFrames")); } } private void TextureGroupsGUI() { - SerializedProperty textureGroups = serializedObject.FindProperty("textureGroups"); + SerializedProperty editorData = serializedObject.FindProperty("editorData"); + SerializedProperty textureGroups = editorData.FindPropertyRelative("textureGroups"); int removeWidth = 16; int nameWidth = 152; int optionWidth = 110; @@ -114,7 +118,7 @@ namespace TAO.VertexAnimation.Editor if (GUILayout.Button("+", EditorStyles.miniButton)) { - animationBook.textureGroups.Add(new TextureGroup + animationBook.editorData.textureGroups.Add(new VA_AnimationBook.EditorTextureGroup { shaderParamName = "_ShaderPropertyName", isLinear = false @@ -125,7 +129,8 @@ namespace TAO.VertexAnimation.Editor private void AnimationPagesGUI() { - SerializedProperty animationPages = serializedObject.FindProperty("animationPages"); + SerializedProperty editorData = serializedObject.FindProperty("editorData"); + SerializedProperty animationPages = editorData.FindPropertyRelative("animationPages"); int removeWidth = 16; int nameWidth = 100; int frameWidth = 50; @@ -141,7 +146,7 @@ namespace TAO.VertexAnimation.Editor EditorGUILayout.LabelField("", GUILayout.Width(removeWidth)); EditorGUILayout.LabelField("name", GUILayout.Width(nameWidth)); EditorGUILayout.LabelField("frames", GUILayout.Width(frameWidth)); - foreach (var t in animationBook.textureGroups) + foreach (var t in animationBook.editorData.textureGroups) { EditorGUILayout.LabelField(t.shaderParamName, GUILayout.MinWidth(textureWidth)); } @@ -180,7 +185,7 @@ namespace TAO.VertexAnimation.Editor if (GUILayout.Button("auto fill", EditorStyles.miniButton)) { Undo.RecordObject(animationBook, "AutoFill"); - animationBook.AutoFill(); + VA_AssetBuilder.AutoFill(ref animationBook); EditorUtility.SetDirty(animationBook); } } @@ -188,20 +193,40 @@ namespace TAO.VertexAnimation.Editor private void MaterialGUI() { + SerializedProperty editorData = serializedObject.FindProperty("editorData"); + using (new EditorGUILayout.VerticalScope()) { EditorGUILayout.LabelField("Materials", EditorStyles.centeredGreyMiniLabel); - EditorGUILayout.PropertyField(serializedObject.FindProperty("materials")); + EditorGUILayout.PropertyField(editorData.FindPropertyRelative("materials")); + } + } + + private void AssetBuilderGUI() + { + using (new EditorGUILayout.HorizontalScope()) + { + if (GUILayout.Button("build assets", EditorStyles.miniButtonLeft)) + { + VA_AssetBuilder.GeneratePlayData(); + } + + if (GUILayout.Button("clear assets", EditorStyles.miniButtonRight)) + { + VA_AssetBuilder.ClearBuildData(); + } } } private void Texture2DGUI() { + SerializedProperty editorData = serializedObject.FindProperty("editorData"); + if (HasPreviewGUI()) { using (new EditorGUILayout.VerticalScope()) { - SerializedProperty texture2DArray = serializedObject.FindProperty("texture2DArray"); + SerializedProperty texture2DArray = editorData.FindPropertyRelative("texture2DArray"); EditorGUILayout.LabelField("Texture2DArray", EditorStyles.centeredGreyMiniLabel); @@ -210,32 +235,32 @@ namespace TAO.VertexAnimation.Editor EditorGUILayout.PropertyField(texture2DArray); } - previewIndex = EditorGUILayout.IntSlider("Preview" ,previewIndex, 0, texture2DArray.arraySize - 1); + //previewIndex = EditorGUILayout.IntSlider("Preview" ,previewIndex, 0, texture2DArray.arraySize - 1); } } } - public override bool HasPreviewGUI() - { - bool hasPreview = false; + //public override bool HasPreviewGUI() + //{ + // bool hasPreview = false; - if(animationBook.texture2DArray != null && animationBook.texture2DArray.Count > 0 && animationBook.texture2DArray[previewIndex] != null) - { - hasPreview = true; - } + // if(animationBook.editorData.texture2DArray != null && animationBook.editorData.texture2DArray.Count > 0 && animationBook.editorData.texture2DArray[previewIndex] != null) + // { + // hasPreview = true; + // } - return hasPreview; - } + // return hasPreview; + //} - public override void OnPreviewGUI(Rect r, GUIStyle background) - { - if (previewEditor == null || curviewIndex != previewIndex) - { - curviewIndex = previewIndex; - previewEditor = CreateEditor(animationBook.texture2DArray[previewIndex]); - } + //public override void OnPreviewGUI(Rect r, GUIStyle background) + //{ + // if (previewEditor == null || curviewIndex != previewIndex) + // { + // curviewIndex = previewIndex; + // previewEditor = CreateEditor(animationBook.editorData.texture2DArray[previewIndex]); + // } - previewEditor.OnInteractivePreviewGUI(r, background); - } + // previewEditor.OnInteractivePreviewGUI(r, background); + //} } } \ No newline at end of file diff --git a/Editor/Scripts/VA_AssetBuilder.cs b/Editor/Scripts/VA_AssetBuilder.cs new file mode 100644 index 0000000..7595c08 --- /dev/null +++ b/Editor/Scripts/VA_AssetBuilder.cs @@ -0,0 +1,328 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEditor.Build; +using UnityEditor.Build.Reporting; +using Unity.Collections; + +namespace TAO.VertexAnimation.Editor +{ + [InitializeOnLoad] + public class VA_AssetBuilder : IPreprocessBuildWithReport, IPostprocessBuildWithReport + { + static VA_AssetBuilder() + { + EditorApplication.playModeStateChanged += OnPlayModeEnter; + } + + public int callbackOrder => 0; + private static bool deleteGeneratedAssets = true; + + private const string parentFolder = "Assets"; + private const string childFolder = "VA_AssetBuilder"; + private static string FolderPath => string.Format("{0}/{1}", parentFolder, childFolder); + + public void OnPreprocessBuild(BuildReport report) + { + GeneratePlayData(); + Debug.Log("VA_AssetBuilder generated play data."); + } + + public void OnPostprocessBuild(BuildReport report) + { + if(!deleteGeneratedAssets) + { + return; + } + + ClearBuildData(); + Debug.Log("VA_AssetBuilder cleared play data."); + } + + private static void OnPlayModeEnter(PlayModeStateChange state) + { + switch (state) + { + case PlayModeStateChange.EnteredEditMode: + //ClearBuildData(); + //Debug.Log("VA_AssetBuilder cleared editor data."); + break; + case PlayModeStateChange.ExitingEditMode: + //GeneratePlayData(); + GenerateEditorData(); + Debug.Log("VA_AssetBuilder generated editor data."); + break; + case PlayModeStateChange.EnteredPlayMode: + break; + case PlayModeStateChange.ExitingPlayMode: + break; + default: + break; + } + } + + public static void GenerateEditorData() + { + string filter = string.Format("t:{0}", typeof(VA_AnimationBook).Name); + string[] guids = AssetDatabase.FindAssets(filter); + + foreach (var guid in guids) + { + VA_AnimationBook book = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(VA_AnimationBook)) as VA_AnimationBook; + + // Generate run time data. + //GenerateTextures(ref book); + + // Assign run time data. + ConvertEditorDataToPlayData(ref book); + } + } + + [MenuItem("Assets/TAO Vertex Animation/Generate Build Data", false, 65)] + public static void GeneratePlayData() + { + string filter = string.Format("t:{0}", typeof(VA_AnimationBook).Name); + string[] guids = AssetDatabase.FindAssets(filter); + + foreach (var guid in guids) + { + VA_AnimationBook book = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(VA_AnimationBook)) as VA_AnimationBook; + + // Generate all assets. + GenerateTextures(ref book); + + // Assign run time data. + ConvertEditorDataToPlayData(ref book); + + // Save them to disk. + if (!AssetDatabase.IsValidFolder(FolderPath)) + { + deleteGeneratedAssets = true; + AssetDatabase.CreateFolder(parentFolder, childFolder); + } + else + { + deleteGeneratedAssets = false; + } + + // Generate run time data. + List savedAssets = new List(); + foreach (var t in book.editorData.texture2DArray) + { + string assetPath = string.Format("{0}/{1}.asset", FolderPath, t.name); + + // Delete existing asset. + if (!string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(assetPath))) + { + AssetDatabase.DeleteAsset(assetPath); + } + + AssetDatabase.CreateAsset(t, assetPath); + savedAssets.Add(assetPath); + } + AssetDatabase.SaveAssets(); + + book.playData.texture2DArray = new List(); + foreach (var s in savedAssets) + { + var savedT = AssetDatabase.LoadAssetAtPath(s, typeof(Texture2DArray)) as Texture2DArray; + book.playData.texture2DArray.Add(savedT); + } + AssetDatabase.SaveAssets(); + } + } + + [MenuItem("Assets/TAO Vertex Animation/Clear Build Data", false, 66)] + public static void ClearBuildData() + { + string filter = string.Format("t:{0}", typeof(VA_AnimationBook).Name); + string[] guids = AssetDatabase.FindAssets(filter); + + // Clear Generated Data. + foreach (var guid in guids) + { + VA_AnimationBook book = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(VA_AnimationBook)) as VA_AnimationBook; + book.playData.texture2DArray = null; + } + + // Remove generated assets from disk. + if (AssetDatabase.IsValidFolder(FolderPath)) + { + AssetDatabase.DeleteAsset(FolderPath); + } + + AssetDatabase.SaveAssets(); + } + + // Assign the texture ID's to the texture entries. + private static void ReferenceDuplicates(ref VA_AnimationBook book) + { + for (int i = 0; i < book.editorData.textureGroups.Count; i++) + { + List t = new List(); + + for (int j = 0; j < book.editorData.animationPages.Count; j++) + { + // Check if exist. + if (!t.Contains(book.editorData.animationPages[j].textures[i].texture2D)) + { + t.Add(book.editorData.animationPages[j].textures[i].texture2D); + } + + // Add index reference. + book.editorData.animationPages[j].textures[i].textureArrayIndex = t.IndexOf(book.editorData.animationPages[j].textures[i].texture2D); + } + } + } + + // Get the textures from a specific texture index. + private static List GetTextures(ref VA_AnimationBook book, int textureIndex) + { + List textures = new List(); + + foreach (var ap in book.editorData.animationPages) + { + // Check if exist. + if (!textures.Contains(ap.textures[textureIndex].texture2D)) + { + textures.Add(ap.textures[textureIndex].texture2D); + } + } + + return textures; + } + + // Generate texture arrays. + public static void GenerateTextures(ref VA_AnimationBook book) + { + ReferenceDuplicates(ref book); + + book.editorData.texture2DArray = new List(); + + for (int i = 0; i < book.editorData.textureGroups.Count; i++) + { + var t = GetTextures(ref book, i).ToArray(); + + if (VA_Texture2DArrayUtils.IsValidForTextureArray(t)) + { + book.editorData.texture2DArray.Add(VA_Texture2DArrayUtils.CreateTextureArray(t, false, book.editorData.textureGroups[i].isLinear, book.editorData.textureGroups[i].wrapMode, book.editorData.textureGroups[i].filterMode, 1, book.name + book.editorData.textureGroups[i].shaderParamName)); + } + } + } + + // Auto fill names and frames. + public static void AutoFill(ref VA_AnimationBook book) + { + if (book.editorData.animationPages != null) + { + for (int i = 0; i < book.editorData.animationPages.Count; i++) + { + VA_AnimationBook.EditorAnimationPage ap = book.editorData.animationPages[i]; + if (ap.textures != null && ap.textures.Count > 0) + { + string textureName = ap.textures[0].texture2D.name; + + string[] parts = textureName.Split('_'); + + foreach (var p in parts) + { + if (p.StartsWith("N-")) + { + ap.name = p.Remove(0, 2); + } + else if (p.StartsWith("F-")) + { + if (int.TryParse(p.Remove(0, 2), out int frames)) + { + ap.frames = frames; + } + } + } + } + book.editorData.animationPages[i] = ap; + } + } + } + + public static int GetFirstAnimationMapIndex(in List textures, in List textureGroups) + { + for (int i = 0; i < textureGroups.Count; i++) + { + if (textureGroups[i].textureType == VA_AnimationBook.TextureType.AnimationMap) + { + return textures[i].textureArrayIndex; + } + } + + return -1; + } + + public static int GetFirstColorMapIndex(in List textures, in List textureGroups) + { + for (int i = 0; i < textureGroups.Count; i++) + { + if (textureGroups[i].textureType == VA_AnimationBook.TextureType.ColorMap) + { + return textures[i].textureArrayIndex; + } + } + + return -1; + } + + // Convert editor data into play data. + // NOTE: Textures need to be assigned with stored ones on build. + public static void ConvertEditorDataToPlayData(ref VA_AnimationBook book) + { + book.playData = new VA_AnimationBook.PlayData + { + maxFrames = book.editorData.maxFrames, + materials = book.editorData.materials + }; + + foreach (var tg in book.editorData.textureGroups) + { + book.playData.textureGroups.Add(new VA_AnimationBook.PlayTextureGroup + { + shaderParamName = tg.shaderParamName, + textureType = tg.textureType + }); + } + + foreach (var ap in book.editorData.animationPages) + { + // NOTE: for some reason FixedString32 data gets lost when entering play mode. + // That is why this is here... and also the animationPages... + //book.playData.animations.Add(new VA_AnimationData + //{ + // name = ap.name, + // frames = ap.frames, + // maxFrames = book.editorData.maxFrames, + // frameTime = 1.0f / book.editorData.maxFrames, + // duration = 1.0f / book.editorData.maxFrames * ap.frames, + // animationMapIndex = GetFirstAnimationMapIndex(in ap.textures, in book.editorData.textureGroups), + // colorMapIndex = GetFirstColorMapIndex(in ap.textures, in book.editorData.textureGroups) + //}); + + var pap = new VA_AnimationBook.PlayAnimationPage + { + name = ap.name, + frames = ap.frames, + textures = new List() + }; + + foreach (var t in ap.textures) + { + pap.textures.Add(new VA_AnimationBook.PlayTextureEntry + { + textureArrayIndex = t.textureArrayIndex + }); + } + + book.playData.animationPages.Add(pap); + } + + book.playData.texture2DArray = book.editorData.texture2DArray; + } + } +} diff --git a/Editor/Scripts/VA_AssetBuilder.cs.meta b/Editor/Scripts/VA_AssetBuilder.cs.meta new file mode 100644 index 0000000..7e57ee4 --- /dev/null +++ b/Editor/Scripts/VA_AssetBuilder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f21cb651117dd1c4681e87105b7a3f10 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/TAO.VertexAnimation.Editor.asmdef b/Editor/TAO.VertexAnimation.Editor.asmdef index 6960a1d..0375674 100644 --- a/Editor/TAO.VertexAnimation.Editor.asmdef +++ b/Editor/TAO.VertexAnimation.Editor.asmdef @@ -1,7 +1,9 @@ { "name": "TAO.VertexAnimation.Editor", + "rootNamespace": "TAO.VertexAnimation.Editor", "references": [ - "TAO.VertexAnimation" + "TAO.VertexAnimation", + "Unity.Collections" ], "includePlatforms": [ "Editor" diff --git a/Runtime/Scripts/VA_AnimationBook.cs b/Runtime/Scripts/VA_AnimationBook.cs index 85ea143..85973f2 100644 --- a/Runtime/Scripts/VA_AnimationBook.cs +++ b/Runtime/Scripts/VA_AnimationBook.cs @@ -1,5 +1,4 @@ -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; using UnityEngine; namespace TAO.VertexAnimation @@ -7,18 +6,10 @@ namespace TAO.VertexAnimation [CreateAssetMenu(fileName = "new AnimationBook", menuName = "VA_Animation/AnimationBook", order = 400)] public class VA_AnimationBook : ScriptableObject { - public int maxFrames; - public List textureGroups = new List() { new TextureGroup { shaderParamName = "_PositionMap", textureType = TextureType.AnimationMap, wrapMode = TextureWrapMode.Repeat, filterMode = FilterMode.Point, isLinear = false } }; - public List animationPages = new List(); - - public Material[] materials; - public List texture2DArray = null; - - public void Create() - { - GenerateTextures(); - SetMaterials(); - } + public PlayData playData = null; +#if UNITY_EDITOR + public EditorData editorData = new EditorData(); +#endif private void OnValidate() { @@ -26,77 +17,24 @@ namespace TAO.VertexAnimation // TODO: Debug message box instead of debug logs. } - private void ReferenceDuplicates() + public void SetMaterials() { - for (int i = 0; i < textureGroups.Count; i++) + if (playData.materials != null) { - List t = new List(); - - for (int j = 0; j < animationPages.Count; j++) - { - // Check if exist. - if (!t.Contains(animationPages[j].textures[i].texture2D)) - { - t.Add(animationPages[j].textures[i].texture2D); - } - - // Add index reference. - animationPages[j].textures[i].textureArrayIndex = t.IndexOf(animationPages[j].textures[i].texture2D); - } - } - } - - private void GenerateTextures() - { - ReferenceDuplicates(); - - texture2DArray.Clear(); - - for (int i = 0; i < textureGroups.Count; i++) - { - var t = GetTextures(i).ToArray(); - - if (VA_Texture2DArrayUtils.IsValidForTextureArray(t)) - { - texture2DArray.Add(VA_Texture2DArrayUtils.CreateTextureArray(t, false, textureGroups[i].isLinear, textureGroups[i].wrapMode, textureGroups[i].filterMode, 1, name + textureGroups[i].shaderParamName)); - } - } - } - - private List GetTextures(int textureIndex) - { - List textures = new List(); - - foreach (var ap in animationPages) - { - // Check if exist. - if (!textures.Contains(ap.textures[textureIndex].texture2D)) - { - textures.Add(ap.textures[textureIndex].texture2D); - } - } - - return textures; - } - - private void SetMaterials() - { - if (materials != null) - { - foreach (Material mat in materials) + foreach (Material mat in playData.materials) { if (mat != null) { if (mat.HasProperty("_MaxFrames")) { - mat.SetFloat("_MaxFrames", maxFrames); + mat.SetFloat("_MaxFrames", playData.maxFrames); } - for (int i = 0; i < texture2DArray.Count; i++) + for (int i = 0; i < playData.texture2DArray.Count; i++) { - if (mat.HasProperty(textureGroups[i].shaderParamName)) + if (mat.HasProperty(playData.textureGroups[i].shaderParamName)) { - mat.SetTexture(textureGroups[i].shaderParamName, texture2DArray[i]); + mat.SetTexture(playData.textureGroups[i].shaderParamName, playData.texture2DArray[i]); } } } @@ -104,116 +42,134 @@ namespace TAO.VertexAnimation } } - public List GetAnimationData() + #region PlayData + [System.Serializable] + public class PlayData { - List data = new List(); + public List textureGroups = new List(); + public List animationPages = new List(); - foreach (var ap in animationPages) - { - data.Add(new VA_AnimationData - { - name = ap.name, - frames = ap.frames, - maxFrames = maxFrames, - frameTime = 1.0f / maxFrames, - duration = 1.0f / maxFrames * ap.frames, - animationMapIndex = GetFirstAnimationMapIndex(in ap.textures), - colorMapIndex = GetFirstColorMapIndex(in ap.textures) - }); - } + public int maxFrames; + public Material[] materials; + public List texture2DArray = new List(); - return data; - } - - private int GetFirstAnimationMapIndex(in List textures) - { - for (int i = 0; i < textureGroups.Count; i++) + // NOTE: for some reason FixedString32 data gets lost when entering play mode. + // That is why this is here... and also the animationPages... + public List GetAnimations { - if(textureGroups[i].textureType == TextureType.AnimationMap) + get { - return textures[i].textureArrayIndex; - } - } - - return -1; - } - - private int GetFirstColorMapIndex(in List textures) - { - for (int i = 0; i < textureGroups.Count; i++) - { - if (textureGroups[i].textureType == TextureType.ColorMap) - { - return textures[i].textureArrayIndex; - } - } - - return -1; - } - - // Auto fill names and frames. - public void AutoFill() - { - if (animationPages != null) - { - for (int i = 0; i < animationPages.Count; i++) - { - VA_AnimationPage ap = animationPages[i]; - if (ap.textures != null && ap.textures.Count > 0) + List animations = new List(); + foreach (var ap in animationPages) { - string textureName = ap.textures[0].texture2D.name; - - string[] parts = textureName.Split('_'); - - foreach (var p in parts) + animations.Add(new VA_AnimationData { - if (p.StartsWith("N-")) - { - ap.name = p.Remove(0, 2); - } - else if (p.StartsWith("F-")) - { - if(int.TryParse(p.Remove(0, 2), out int frames)) - { - ap.frames = frames; - } - } - } + name = ap.name, + frames = ap.frames, + maxFrames = maxFrames, + frameTime = 1.0f / maxFrames, + duration = 1.0f / maxFrames * ap.frames, + animationMapIndex = GetFirstAnimationMapIndex(in ap.textures, in textureGroups), + colorMapIndex = GetFirstColorMapIndex(in ap.textures, in textureGroups) + }); } - animationPages[i] = ap; + return animations; } } + + public static int GetFirstAnimationMapIndex(in List textures, in List textureGroups) + { + for (int i = 0; i < textureGroups.Count; i++) + { + if (textureGroups[i].textureType == TextureType.AnimationMap) + { + return textures[i].textureArrayIndex; + } + } + + return -1; + } + + public static int GetFirstColorMapIndex(in List textures, in List textureGroups) + { + for (int i = 0; i < textureGroups.Count; i++) + { + if (textureGroups[i].textureType == TextureType.ColorMap) + { + return textures[i].textureArrayIndex; + } + } + + return -1; + } } - } - [System.Serializable] - public struct VA_AnimationPage - { - public string name; - public int frames; - public List textures; - } + [System.Serializable] + public struct PlayAnimationPage + { + public string name; + public int frames; + public List textures; + } - [System.Serializable] - public struct TextureGroup - { - public string shaderParamName; - public TextureType textureType; - public TextureWrapMode wrapMode; - public FilterMode filterMode; - public bool isLinear; - } + [System.Serializable] + public struct PlayTextureGroup + { + public string shaderParamName; + public TextureType textureType; + } - [System.Serializable] - public class TextureEntry - { - public Texture2D texture2D = null; - public int textureArrayIndex = -1; - } + [System.Serializable] + public struct PlayTextureEntry + { + public int textureArrayIndex; + } + #endregion - public enum TextureType - { - AnimationMap, - ColorMap + #region EditorData +#if UNITY_EDITOR + [System.Serializable] + public class EditorData + { + public List textureGroups = new List() { new EditorTextureGroup { shaderParamName = "_PositionMap", textureType = TextureType.AnimationMap, wrapMode = TextureWrapMode.Repeat, filterMode = FilterMode.Point, isLinear = false } }; + public List animationPages = new List(); + + public int maxFrames; + public Material[] materials; + public List texture2DArray = null; + } + + [System.Serializable] + public struct EditorAnimationPage + { + public string name; + public int frames; + public List textures; + } + + [System.Serializable] + public struct EditorTextureGroup + { + public string shaderParamName; + public TextureType textureType; + public TextureWrapMode wrapMode; + public FilterMode filterMode; + public bool isLinear; + } + + [System.Serializable] + public class EditorTextureEntry + { + public Texture2D texture2D = null; + public int textureArrayIndex = -1; + } +#endif + #endregion + + public enum TextureType + { + AnimationMap, + ColorMap + } } } \ No newline at end of file diff --git a/Runtime/Scripts/VA_AnimationLibrary.cs b/Runtime/Scripts/VA_AnimationLibrary.cs index 8b10d4f..b56a392 100644 --- a/Runtime/Scripts/VA_AnimationLibrary.cs +++ b/Runtime/Scripts/VA_AnimationLibrary.cs @@ -7,37 +7,25 @@ namespace TAO.VertexAnimation public class VA_AnimationLibrary : ScriptableObject { [SerializeField] - private VA_AnimationBook[] animationBooks; + private List animationBooks = new List(); [HideInInspector] public List animations = null; - public void Create() + public void Init() { - foreach (VA_AnimationBook book in animationBooks) - { - book.Create(); - } + animations = new List(); - ConvertAnimations(); + foreach (VA_AnimationBook ab in animationBooks) + { + ab.SetMaterials(); + animations.AddRange(ab.playData.GetAnimations); + } } private void OnValidate() { // TODO: Check for naming conflicts in AnimationBooks. } - - private void ConvertAnimations() - { - animations = new List(); - - if (animationBooks != null) - { - foreach (var ab in animationBooks) - { - animations.AddRange(ab.GetAnimationData()); - } - } - } } } \ No newline at end of file diff --git a/Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs b/Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs index 847f5aa..30245b7 100644 --- a/Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs +++ b/Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs @@ -16,7 +16,7 @@ namespace TAO.VertexAnimation { Entities.ForEach((VA_AnimationLibraryComponentAuthoring animationLib) => { - animationLib.animationLibrary.Create(); + animationLib.animationLibrary.Init(); // Blob builder to build. using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp)) diff --git a/Runtime/Scripts/VA_Texture2DArrayUtils.cs b/Runtime/Scripts/VA_Texture2DArrayUtils.cs index a5ee597..abcd5dc 100644 --- a/Runtime/Scripts/VA_Texture2DArrayUtils.cs +++ b/Runtime/Scripts/VA_Texture2DArrayUtils.cs @@ -63,7 +63,7 @@ namespace TAO.VertexAnimation if (!a_textures[0].isReadable) { #if UNITY_EDITOR - Debug.LogWarning("Texture " + a_textures[i].name + " is not readable!"); + //Debug.LogWarning("Texture " + a_textures[i].name + " is not readable!"); return true; #else Debug.LogError("Texture " + a_textures[i].name + " is not readable!"); diff --git a/Runtime/TAO.VertexAnimation.asmdef b/Runtime/TAO.VertexAnimation.asmdef index e1e37b1..cf7b1b2 100644 --- a/Runtime/TAO.VertexAnimation.asmdef +++ b/Runtime/TAO.VertexAnimation.asmdef @@ -1,5 +1,6 @@ { "name": "TAO.VertexAnimation", + "rootNamespace": "TAO.VertexAnimation", "references": [ "GUID:2665a8d13d1b3f18800f46e256720795", "GUID:734d92eba21c94caba915361bd5ac177",