#if UNITY_EDITOR using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Textus.SerializeReferenceUI.Editor { public static class SerializeReferenceInspectorButton { /// Must be drawn before DefaultProperty in order to receive input public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable> filters = null) { Rect buttonPosition = position; buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing; buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing; buttonPosition.height = EditorGUIUtility.singleLineHeight; Color storedColor = GUI.backgroundColor; int storedIndent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; (string AssemblyName, string ClassName) = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename); bool isNull = string.IsNullOrEmpty(ClassName); GUI.backgroundColor = isNull ? Color.red : storedColor; string className = isNull ? "Null (Assign)" : ClassName; string assemblyName = AssemblyName; if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( " + assemblyName + " )"))) { property.ShowContextMenuForManagedReference(buttonPosition, filters); } GUI.backgroundColor = storedColor; EditorGUI.indentLevel = storedIndent; } } } #endif