#if UNITY_EDITOR using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; public static class SerializeReferenceGenericSelectionMenu { /// Purpose. /// This is generic selection menu (will appear at position). /// Filtering. /// You can add substring filter here to filter by search string. /// As well ass type or interface restrictions. /// As well as any custom restriction that is based on input type. /// And it will be performed on each Appropriate type found by TypeCache. public static void ShowContextMenuForManagedReference(this SerializedProperty property, Rect position, IEnumerable> filters = null) { var context = new GenericMenu(); FillContextMenu(filters, context, property); context.DropDown(position); } /// Purpose. /// This is generic selection menu (will appear at click position). /// Filtering. /// You can add substring filter here to filter by search string. /// As well ass type or interface restrictions. /// As well as any custom restriction that is based on input type. /// And it will be performed on each Appropriate type found by TypeCache. public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable> filters = null) { var context = new GenericMenu(); FillContextMenu(filters, context, property); context.ShowAsContext(); } private static void FillContextMenu(IEnumerable> enumerableFilters, GenericMenu contextMenu, SerializedProperty property) { var filters = enumerableFilters.ToList();// Prevents possible multiple enumerations // Adds "Make Null" menu command contextMenu.AddItem(new GUIContent("Null"), false, property.SetManagedReferenceToNull); // Collects appropriate types var appropriateTypes = property.GetAppropriateTypesForAssigningToManagedReference(filters); // Adds appropriate types to menu foreach (var appropriateType in appropriateTypes) AddItemToContextMenu(appropriateType, contextMenu, property); } private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property) { var assemblyName = type.Assembly.ToString().Split('(', ',')[0]; var entryName = type + " ( " + assemblyName + " )"; genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceCommand, new GenericMenuParameterForAssignInstanceCommand(type, property)); } private static void AssignNewInstanceCommand(object objectGenericMenuParameter ) { var parameter = (GenericMenuParameterForAssignInstanceCommand) objectGenericMenuParameter; var type = parameter.Type; var property = parameter.Property; property.AssignNewInstanceOfTypeToManagedReference(type); } private readonly struct GenericMenuParameterForAssignInstanceCommand { public GenericMenuParameterForAssignInstanceCommand(Type type, SerializedProperty property) { Type = type; Property = property; } public readonly SerializedProperty Property; public readonly Type Type; } } #endif