UnitySerializedReferenceUI/Assets/Textus/SerializeReferenceUI/DefaultUI/SerializeReferenceInspectorButton.cs

45 lines
2.0 KiB
C#
Raw Normal View History

#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public static class SerializeReferenceInspectorButton
{
public static readonly Color SerializedReferenceMenuBackgroundColor = new Color(0.1f, 0.55f, 0.9f, 1f);
/// Must be drawn before DefaultProperty in order to receive input
public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null) =>
property.DrawSelectionButtonForManagedReference(position, SerializedReferenceMenuBackgroundColor, filters);
/// Must be drawn before DefaultProperty in order to receive input
public static void DrawSelectionButtonForManagedReference(this SerializedProperty property,
Rect position, Color color, IEnumerable<Func<Type, bool>> filters = null)
{
var backgroundColor = color;
var buttonPosition = position;
buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
buttonPosition.height = EditorGUIUtility.singleLineHeight;
var storedIndent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
var storedColor = GUI.backgroundColor;
GUI.backgroundColor = backgroundColor;
var names = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
var className = string.IsNullOrEmpty(names.ClassName) ? "Null (Assign)" : names.ClassName;
var assemblyName = names.AssemblyName;
if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )" )))
property.ShowContextMenuForManagedReference(buttonPosition, filters);
GUI.backgroundColor = storedColor;
EditorGUI.indentLevel = storedIndent;
}
}
#endif