mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-23 08:05:34 +01:00
27 lines
861 B
C#
27 lines
861 B
C#
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
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public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var typeRestrictions = SerializedReferenceUIBuiltInTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, true);
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EditorGUI.EndProperty();
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}
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}
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#endif
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