UnitySerializedReferenceUI/Editor/DefaultUI/SerializeReferenceInspectorMiddleMouseMenu.cs

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
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namespace Textus.SerializeReferenceUI.Editor
{
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public static class SerializeReferenceInspectorMiddleMouseMenu
{
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public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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Event e = Event.current;
if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
{
return;
}
property.ShowContextMenuForManagedReference(filters);
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}
}
}
#endif