UnitySerializedReferenceUI/Editor/Attributes/SerializeReferenceMenuAttributeDrawer.cs

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#if UNITY_EDITOR
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using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
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namespace Textus.SerializeReferenceUI.Editor
{
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[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, true);
}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
IEnumerable<Func<Type, bool>> typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, true);
EditorGUI.EndProperty();
}
}
}
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#endif