using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace TextureCombiner { [RequireComponent(typeof(Toggle))] public class ToggleInvoke : MonoBehaviour { private Toggle m_toggle = null; private void Awake() { m_toggle = GetComponent(); } private void OnEnable() { m_toggle.onValueChanged.Invoke(m_toggle.isOn); } } }