using UnityEngine; using UnityEngine.UI; namespace TextureCombiner { [RequireComponent(typeof(RectTransform)), ExecuteInEditMode] public class FitRect : MonoBehaviour { public bool m_fitHeight = false; public bool m_fitWidth = false; public RectTransform m_rectToFit = null; private RectTransform m_rectTransform = null; private Rect m_prevRect = new Rect(); private void Awake() { m_rectTransform = GetComponent(); } private void Update() { if(!m_rectToFit) { return; } if(m_prevRect != m_rectToFit.rect) { m_prevRect = m_rectToFit.rect; m_rectTransform.sizeDelta = new Vector2( m_fitWidth ? m_rectToFit.rect.width : m_rectTransform.rect.width, m_fitHeight ? m_rectToFit.rect.height : m_rectToFit.rect.height ); } } } }