using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace TextureCombiner { public class SaveOptions : Options { [SerializeField] private InputField inputFieldName = null; private void OnEnable() { inputFieldName.text = PlayerPrefs.GetString("outputName", "_RMAH"); } protected override void OnDisable() { PlayerPrefs.SetString("outputName", inputFieldName.text); base.OnDisable(); } public string GetOutputName() { return inputFieldName.text + ".png"; } } }