using UnityEngine; using UnityEngine.Profiling; namespace VertexColor.ScenePartition { public static class ProfilerUtility { public struct ProfilerScope : System.IDisposable { public ProfilerScope(string name) { Profiler.BeginSample(name); } public ProfilerScope(string name, Object target) { Profiler.BeginSample(name, target); } public void Dispose() { Profiler.EndSample(); } } } }