using UnityEngine; namespace VertexColor.ScenePartition.Editor { [CreateAssetMenu(fileName = "Scene", menuName = "Max/ScenePartitionDataSO")] public class ScenePartitionDataSO : ScriptableObject { public bool hasCreatedPartitions => scenePartitions != null && scenePartitions.Count > 0; public SerializableSortedList scenePartitions = new SerializableSortedList(); public bool hasLoadedPartitions => loadedScenePartitions != null && loadedScenePartitions.Count > 0; public SerializableSortedList loadedScenePartitions = new SerializableSortedList(); } }