using UnityEngine; using UnityEditor; namespace TAO.SceneDebugViewer.Editor { public class SceneDebugViewerWindow : EditorWindow { [MenuItem("Window/SceneDebugViewer")] static void Init() { SceneDebugViewerWindow window = (SceneDebugViewerWindow)EditorWindow.GetWindow(typeof(SceneDebugViewerWindow)); window.Show(); } private void OnGUI() { } } }