# TAO - Scene Debug Viewer ![](Documentation~/Images/SDV_01.gif) A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene. ## Features - User presets - Shader and parameter configuration - Included examples - Base color - Triplanar grid (lit and unlit) - World and object space normals - Overdraw - UV checker ![](Documentation~/Images/Overdraw_01.png) ![](Documentation~/Images/UV_01.png) ![](Documentation~/Images/WorldSpaceNormals_01.png) ## Getting Started SceneDebugViewer: > Window/Analysis/SceneDebugViewer ReplacementShaderSetup: > Assets/Create/SceneDebugViewer/ReplacementShaderSetup ## Install [Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html) ## LICENSE Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.