<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>15.0</VCProjectVersion>
    <ProjectGuid>{F1793CF5-3994-40B5-B63C-39CCE57F8CC6}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>RayTracer</RootNamespace>
    <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)$(Configuration)\$(MSBuildProjectName)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)$(Configuration)\$(MSBuildProjectName)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)$(Configuration)\$(MSBuildProjectName)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)$(Configuration)\$(MSBuildProjectName)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories>$(SolutionDir)Dependencies\Math\include;$(SolutionDir)Dependencies\SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <TreatWarningAsError>true</TreatWarningAsError>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <LanguageStandard>stdcpp17</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)Dependencies\Math\lib;$(SolutionDir)Dependencies\SFML\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Math-d.lib;sfml-graphics-d.lib;sfml-window-d.lib;sfml-system-d.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>XCOPY /E /Y /R "$(SolutionDir)Dependencies\SFML\bin\*.*" "$(TargetDir)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories>$(SolutionDir)Dependencies\Math64\include;$(SolutionDir)Dependencies\SFML64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <TreatWarningAsError>true</TreatWarningAsError>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)Dependencies\Math64\lib;$(SolutionDir)Dependencies\SFML64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Math-d.lib;sfml-graphics-d.lib;sfml-window-d.lib;sfml-system-d.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>XCOPY /E /Y /R "$(SolutionDir)Dependencies\SFML64\bin\*.*" "$(TargetDir)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories>$(SolutionDir)Dependencies\Math\include;$(SolutionDir)Dependencies\SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <TreatWarningAsError>true</TreatWarningAsError>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)Dependencies\Math\lib;$(SolutionDir)Dependencies\SFML\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Math.lib;sfml-graphics.lib;sfml-window.lib;sfml-system.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>XCOPY /E /Y /R "$(SolutionDir)Dependencies\SFML\bin\*.*" "$(TargetDir)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories>$(SolutionDir)Dependencies\Math64\include;$(SolutionDir)Dependencies\SFML64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <TreatWarningAsError>true</TreatWarningAsError>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)Dependencies\Math64\lib;$(SolutionDir)Dependencies\SFML64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Math.lib;sfml-graphics.lib;sfml-window.lib;sfml-system.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>XCOPY /E /Y /R "$(SolutionDir)Dependencies\SFML64\bin\*.*" "$(TargetDir)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="Camera.cpp" />
    <ClCompile Include="CheckerBoardMaterial.cpp" />
    <ClCompile Include="DiffuseMaterial.cpp" />
    <ClCompile Include="DirectionalLight.cpp" />
    <ClCompile Include="FresnelMaterial.cpp" />
    <ClCompile Include="Light.cpp" />
    <ClCompile Include="NormalMaterial.cpp" />
    <ClCompile Include="PhongMaterial.cpp" />
    <ClCompile Include="Plane.cpp" />
    <ClCompile Include="PointLight.cpp" />
    <ClCompile Include="Ray.cpp" />
    <ClCompile Include="RayTracer.cpp" />
    <ClCompile Include="ReflectiveMaterial.cpp" />
    <ClCompile Include="RefractiveMaterial.cpp" />
    <ClCompile Include="Renderer.cpp" />
    <ClCompile Include="Scene.cpp" />
    <ClCompile Include="Sphere.cpp" />
    <ClCompile Include="SphereShape.cpp" />
    <ClCompile Include="SphereStructure.cpp" />
    <ClCompile Include="Statistics.cpp" />
    <ClCompile Include="Tracers.cpp" />
    <ClCompile Include="Utils.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Acceleration.h" />
    <ClInclude Include="AccelerationStructure.h" />
    <ClInclude Include="Camera.h" />
    <ClInclude Include="CheckerBoardMaterial.h" />
    <ClInclude Include="DiffuseMaterial.h" />
    <ClInclude Include="DirectionalLight.h" />
    <ClInclude Include="FresnelMaterial.h" />
    <ClInclude Include="Scene0.h" />
    <ClInclude Include="Scene5.h" />
    <ClInclude Include="Shape.h" />
    <ClInclude Include="SphereShape.h" />
    <ClInclude Include="SphereStructure.h" />
    <ClInclude Include="Statistics.h" />
    <ClInclude Include="Hitable.h" />
    <ClInclude Include="Hitables.h" />
    <ClInclude Include="Light.h" />
    <ClInclude Include="Lights.h" />
    <ClInclude Include="Material.h" />
    <ClInclude Include="Materials.h" />
    <ClInclude Include="NormalMaterial.h" />
    <ClInclude Include="PhongMaterial.h" />
    <ClInclude Include="Plane.h" />
    <ClInclude Include="PointLight.h" />
    <ClInclude Include="Ray.h" />
    <ClInclude Include="ReflectiveMaterial.h" />
    <ClInclude Include="RefractiveMaterial.h" />
    <ClInclude Include="Renderer.h" />
    <ClInclude Include="Scene.h" />
    <ClInclude Include="Scene1.h" />
    <ClInclude Include="Scene2.h" />
    <ClInclude Include="Scene3.h" />
    <ClInclude Include="Scene4.h" />
    <ClInclude Include="Scenes.h" />
    <ClInclude Include="Sphere.h" />
    <ClInclude Include="Tracers.h" />
    <ClInclude Include="Utils.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>