using System.Numerics; namespace Nerfed.Runtime.Components { public struct LocalTransform { public Vector3 position; public Quaternion rotation; public Vector3 scale; public LocalTransform(Vector3 position, Quaternion rotation, Vector3 scale) { this.position = position; this.rotation = rotation; this.scale = scale; } public static readonly LocalTransform Identity = new(Vector3.Zero, Quaternion.Identity, Vector3.One); } }