using MoonTools.ECS; using Nerfed.Runtime.Components; using System.Collections.Generic; using System.Numerics; namespace Nerfed.Runtime.Util { // https://github.com/needle-mirror/com.unity.entities/blob/master/Unity.Transforms/TransformHelpers.cs public static class Transform { public static Vector3 Forward(in this Matrix4x4 matrix) => new Vector3(matrix.M31, matrix.M32, matrix.M33); public static Vector3 Back(in this Matrix4x4 matrix) => -matrix.Forward(); public static Vector3 Up(in this Matrix4x4 matrix) => new Vector3(matrix.M21, matrix.M22, matrix.M23); public static Vector3 Down(in this Matrix4x4 matrix) => -matrix.Up(); public static Vector3 Right(in this Matrix4x4 matrix) => new Vector3(matrix.M11, matrix.M12, matrix.M13); public static Vector3 Left(in this Matrix4x4 matrix) => -matrix.Right(); //public static Vector3 Translation(in this Matrix4x4 matrix) => new Vector3(); //public static Quaternion Rotation(in this Matrix4x4 matrix) => new Quaternion(); public static Matrix4x4 TRS(in this LocalTransform localTransform) { return Matrix4x4.CreateScale(localTransform.scale) * Matrix4x4.CreateFromQuaternion(localTransform.rotation) * Matrix4x4.CreateTranslation(localTransform.position); } // Sets the parent child relation and adds a child component. // Relation goes from child to parent. public static void SetParent(in World world, in Entity child, in Entity parent) { if (world.Related(parent, child)) { RemoveParent(world, parent); } world.Relate(child, parent, new ChildParentRelation()); world.Set(child, new Child()); world.Remove(child); return; } // Removes any parent child relation ship, thus making it a 'root' object. public static void RemoveParent(in World world, in Entity child) { if (!world.HasOutRelation(child)) { return; } // TODO: Check if Unrelate all also unrelates incomming relations..? world.UnrelateAll(child); world.Remove(child); world.Set(child, new Root()); } public static Entity CreateBaseEntity(this World world, string tag = "") { Entity entity = world.CreateEntity(tag); world.Set(entity, new Root()); return entity; } // Force update the transform data of an entity (and children). // Useful for when you need precise up to date transform data. public static void ForceUpdateLocalToWorld(in World world, in Entity entity) { Matrix4x4 parentLocalToWorldMatrix = Matrix4x4.Identity; if (world.HasOutRelation(entity)) { Entity parent = world.OutRelationSingleton(entity); if (world.Has(parent)) { parentLocalToWorldMatrix = world.Get(parent).localToWorldMatrix; } } ForceUpdateLocalToWorld(world, entity, parentLocalToWorldMatrix); } private static void ForceUpdateLocalToWorld(in World world, in Entity entity, Matrix4x4 localToWorldMatrix) { if (world.Has(entity)) { LocalTransform localTransform = world.Get(entity); localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS()); LocalToWorld localToWorld = new(localToWorldMatrix); world.Set(entity, localToWorld); Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}"); } ReverseSpanEnumerator childEntities = world.InRelations(entity); foreach (Entity childEntity in childEntities) { ForceUpdateLocalToWorld(world, childEntity, localToWorldMatrix); } } } }