namespace Nerfed.Runtime.Audio;
///
/// PersistentVoice should be used when you need to maintain a long-term reference to a source voice.
///
public class PersistentVoice : SourceVoice, IPoolable
{
public PersistentVoice(AudioDevice device, Format format) : base(device, format)
{
}
public static PersistentVoice Create(AudioDevice device, Format format)
{
return new PersistentVoice(device, format);
}
///
/// Adds an AudioBuffer to the voice queue.
/// The voice processes and plays back the buffers in its queue in the order that they were submitted.
///
/// The buffer to submit to the voice.
/// Whether the voice should loop this buffer.
public void Submit(AudioBuffer buffer, bool loop = false)
{
Submit(buffer.ToFAudioBuffer(loop));
}
}