using System; namespace Nerfed.Builder.Meta { /// /// Foundation for JSON-serialized metadata files (e.g. hero.png.meta) /// public class AssetMeta { /// /// The universally unique identifier for this asset, generated on first import. /// public Guid Id { get; set; } /// /// The importer version. Useful to force re-imports if your engine updates how it parses textures. /// public int ImporterVersion { get; set; } = 1; /// /// Base constructor needed for JSON deserialization /// public AssetMeta() { } public AssetMeta(Guid id) { Id = id; } } }