//- using UnityEditor; using UnityEngine; namespace MA_Toolbox.Utils { public static class MA_StringUtils { private const string ALPHABET = "aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ"; public static string RandomAlphabetString(int length) { string s = ""; for (int i = 0; i < length; i++) { s += RandomAlphabetChar(); } return s; } public static char RandomAlphabetChar() { return ALPHABET[Random.Range(0, ALPHABET.Length)]; } } }