#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using MA_Editor; namespace MA_TextureAtlasserPro { [System.Serializable] public class MA_TextureAtlasserProSettings : ScriptableObject { [Header("Selection")] public bool autoFocus = false; [Header("Duplication:")] public bool copySelectedQuadData = false; public string duplicatedQuadNamePrefix = "new "; [Header("Hotkeys:")] public bool useHotkeys = false; public KeyCode addQuadHotKey = KeyCode.Q; public KeyCode removeQuadHotKey = KeyCode.R; public KeyCode duplicateHotKey = KeyCode.D; } } #endif